use encase::{ShaderType, UniformBuffer};
#[derive(Debug, ShaderType, PartialEq, Eq)]
struct TestUniform {
a: u32,
b: u32,
}
#[test]
fn uniform() {
let mut val = TestUniform { a: 4, b: 23 };
let mut buffer = UniformBuffer::new(Vec::new());
buffer.write(&val).unwrap();
buffer.read(&mut val).unwrap();
assert_eq!(val, buffer.create().unwrap());
}