use encase::{internal::Error, ShaderType, StorageBuffer};
#[test]
fn buffer_too_small() {
#[derive(ShaderType)]
struct Test {
a: u32,
}
let mut v = Test { a: 4 };
let mut buffer = StorageBuffer::new([0u8]);
assert!(matches!(
buffer.write(&v),
Err(Error::BufferTooSmall {
expected: 4,
found: 1
})
));
assert!(matches!(
buffer.read(&mut v),
Err(Error::BufferTooSmall {
expected: 4,
found: 1
})
));
assert!(matches!(
buffer.create::<Test>(),
Err(Error::BufferTooSmall {
expected: 4,
found: 1
})
));
}