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//! This example demonstrates drawing text using a variable character width font.
use embedded_graphics::{
fonts::Font6x6, pixelcolor::BinaryColor, prelude::*, primitives::Rectangle,
};
use embedded_graphics_simulator::{
BinaryColorTheme, OutputSettingsBuilder, SimulatorDisplay, Window,
};
use embedded_text::prelude::*;
fn main() {
let text = "Hello, World!\n\
Lorem Ipsum is simply dummy text of the printing and typesetting industry. \
Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when \
an unknown printer took a galley of type and scrambled it to make a type specimen book.";
// Specify the styling options:
// * Use the 6x6 (variable character width) font from embedded-graphics.
// * Draw the text horizontally left aligned (default option, not specified here).
// * Use `FitToText` height mode to stretch the text box to the exact height of the text.
// * Draw the text with `BinaryColor::On`, which will be displayed as light blue.
let textbox_style = TextBoxStyleBuilder::new(Font6x6)
.text_color(BinaryColor::On)
.height_mode(FitToText)
.build();
// Specify the bounding box. Note the 0px height. The `FitToText` height mode will
// measure and adjust the height of the text box in `into_styled()`.
let bounds = Rectangle::new(Point::zero(), Point::new(128, 0));
// Create the text box and apply styling options.
let text_box = TextBox::new(text, bounds).into_styled(textbox_style);
// Create a simulated display with the dimensions of the text box.
let mut display = SimulatorDisplay::new(text_box.size());
// Draw the text box.
text_box.draw(&mut display).unwrap();
// Set up the window and show the display's contents.
let output_settings = OutputSettingsBuilder::new()
.theme(BinaryColorTheme::OledBlue)
.build();
Window::new("Variable character width example", &output_settings).show_static(&display);
}