use embedded_graphics_core::pixelcolor::Rgb565;
use crate::pipeline::effects::FogConfig;
#[derive(Debug, Clone, Copy)]
pub struct FogShader<'a, S> {
pub inner: S,
pub fog: &'a FogConfig,
}
impl<'a, S: super::FragmentShader> super::FragmentShader for FogShader<'a, S> {
type Interpolants = S::Interpolants;
#[inline(always)]
fn shade(&self, x: i32, y: i32, z: crate::ZDepth, interps: Self::Interpolants) -> Rgb565 {
let base = self.inner.shade(x, y, z, interps);
self.fog.apply(base, u32::from(z))
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::pipeline::shade::shader::{FlatColorShader, FragmentShader};
use embedded_graphics_core::pixelcolor::RgbColor;
#[test]
fn test_fog_interpolation() {
let fog_color = Rgb565::WHITE;
let base_color = Rgb565::BLACK;
let fog = FogConfig::new(fog_color, 1.0, 10.0);
assert_eq!(fog.apply(base_color, (1.0 * 65536.0) as u32), base_color);
assert_eq!(fog.apply(base_color, 0), base_color);
assert_eq!(fog.apply(base_color, (10.0 * 65536.0) as u32), fog_color);
assert_eq!(fog.apply(base_color, (20.0 * 65536.0) as u32), fog_color);
let mid_depth = (5.5 * 65536.0) as u32;
let mid_color = fog.apply(base_color, mid_depth);
assert!(mid_color.r() > 10 && mid_color.r() < 25);
}
#[test]
fn test_fog_shader_decorator() {
let fog = FogConfig::new(Rgb565::WHITE, 1.0, 5.0);
let base_shader = FlatColorShader { color: Rgb565::RED };
let fog_shader = FogShader {
inner: base_shader,
fog: &fog,
};
let near_depth = crate::to_zdepth(65536);
assert_eq!(fog_shader.shade(0, 0, near_depth, ()), Rgb565::RED);
}
}