use embedded_graphics_core::pixelcolor::Rgb565;
use crate::pipeline::effects::DitherConfig;
#[derive(Debug, Clone, Copy)]
pub struct DitherShader<'a, S> {
pub inner: S,
pub dither: &'a DitherConfig,
}
impl<'a, S: super::FragmentShader> super::FragmentShader for DitherShader<'a, S> {
type Interpolants = S::Interpolants;
#[inline(always)]
fn shade(&self, x: i32, y: i32, z: crate::ZDepth, interps: Self::Interpolants) -> Rgb565 {
let base = self.inner.shade(x, y, z, interps);
self.dither.apply(base, x, y)
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::pipeline::shade::shader::{FlatColorShader, FragmentShader};
use embedded_graphics_core::pixelcolor::RgbColor;
#[test]
fn test_dither_intensity_zero_is_identity() {
let dither = DitherConfig::new(0);
let color = Rgb565::RED;
assert_eq!(dither.apply(color, 0, 0), color);
assert_eq!(dither.apply(color, 12, 15), color);
}
#[test]
fn test_dither_pattern_varies_with_pixel_coordinates() {
let dither = DitherConfig::new(128);
let color = Rgb565::new(16, 32, 16);
let c0 = dither.apply(color, 0, 0);
let c1 = dither.apply(color, 1, 1);
assert_ne!(c0, c1);
}
#[test]
fn test_dither_shader_decorator() {
let dither = DitherConfig::new(64);
let base_shader = FlatColorShader {
color: Rgb565::GREEN,
};
let dither_shader = DitherShader {
inner: base_shader,
dither: &dither,
};
let shaded = dither_shader.shade(2, 3, crate::to_zdepth(100), ());
assert!(shaded.g() > 0);
}
}