use crate::editor::DOCKMANAGER;
use crate::prelude::*;
pub struct SetTileMaterial {
id: TheId,
nodeui: TheNodeUI,
}
impl Action for SetTileMaterial {
fn new() -> Self
where
Self: Sized,
{
let mut nodeui: TheNodeUI = TheNodeUI::default();
let item = TheNodeUIItem::FloatEditSlider(
"actionSetTileMaterialRoughness".into(),
"".into(),
"".into(),
0.5,
0.0..=1.0,
false,
);
nodeui.add_item(item);
let item = TheNodeUIItem::FloatEditSlider(
"actionSetTileMaterialMetallic".into(),
"".into(),
"".into(),
0.0,
0.0..=1.0,
false,
);
nodeui.add_item(item);
let item = TheNodeUIItem::FloatEditSlider(
"actionSetTileMaterialOpacity".into(),
"".into(),
"".into(),
1.0,
0.0..=1.0,
false,
);
nodeui.add_item(item);
let item = TheNodeUIItem::FloatEditSlider(
"actionSetTileMaterialEmissive".into(),
"".into(),
"".into(),
0.0,
0.0..=1.0,
false,
);
nodeui.add_item(item);
let item = TheNodeUIItem::Markdown("desc".into(), "".into());
nodeui.add_item(item);
Self {
id: TheId::named(&fl!("action_set_tile_material")),
nodeui,
}
}
fn id(&self) -> TheId {
self.id.clone()
}
fn info(&self) -> String {
fl!("action_set_tile_material_desc")
}
fn role(&self) -> ActionRole {
ActionRole::Dock
}
fn accel(&self) -> Option<TheAccelerator> {
Some(TheAccelerator::new(TheAcceleratorKey::ALT, 'a'))
}
fn is_applicable(&self, _map: &Map, _ctx: &mut TheContext, server_ctx: &ServerContext) -> bool {
DOCKMANAGER.read().unwrap().dock == "Tiles" && server_ctx.curr_tile_id.is_some()
}
fn apply_project(
&self,
project: &mut Project,
_ui: &mut TheUI,
ctx: &mut TheContext,
server_ctx: &mut ServerContext,
) {
let roughness = self
.nodeui
.get_f32_value("actionSetTileMaterialRoughness")
.unwrap_or(0.5);
let metallic = self
.nodeui
.get_f32_value("actionSetTileMaterialMetallic")
.unwrap_or(0.0);
let opacity = self
.nodeui
.get_f32_value("actionSetTileMaterialOpacity")
.unwrap_or(1.0);
let emissive = self
.nodeui
.get_f32_value("actionSetTileMaterialEmissive")
.unwrap_or(0.0);
if let Some(tile_id) = server_ctx.curr_tile_id {
if let Some(tile) = project.tiles.get_mut(&tile_id) {
for texture in &mut tile.textures {
texture.set_materials_all(roughness, metallic, opacity, emissive);
}
}
}
ctx.ui.send(TheEvent::Custom(
TheId::named("Update Tiles"),
TheValue::Empty,
));
ctx.ui.send(TheEvent::Custom(
TheId::named("Render SceneManager Map"),
TheValue::Empty,
));
}
fn params(&self) -> TheNodeUI {
self.nodeui.clone()
}
fn handle_event(
&mut self,
event: &TheEvent,
_project: &mut Project,
_ui: &mut TheUI,
_ctx: &mut TheContext,
_server_ctx: &mut ServerContext,
) -> bool {
self.nodeui.handle_event(event)
}
}