use crate::prelude::*;
pub struct OrbitCamera {
id: TheId,
nodeui: TheNodeUI,
}
impl Action for OrbitCamera {
fn new() -> Self
where
Self: Sized,
{
let mut nodeui: TheNodeUI = TheNodeUI::default();
let item = TheNodeUIItem::Markdown("desc".into(), fl!("action_orbit_camera_desc"));
nodeui.add_item(item);
Self {
id: TheId::named(&fl!("action_orbit_camera")),
nodeui,
}
}
fn id(&self) -> TheId {
self.id.clone()
}
fn info(&self) -> String {
fl!("action_orbit_camera_desc")
}
fn role(&self) -> ActionRole {
ActionRole::Camera
}
fn accel(&self) -> Option<TheAccelerator> {
Some(TheAccelerator::new(TheAcceleratorKey::CTRLCMD, '3'))
}
fn is_applicable(&self, _map: &Map, _ctx: &mut TheContext, server_ctx: &ServerContext) -> bool {
server_ctx.editor_view_mode != EditorViewMode::Orbit
&& server_ctx.get_map_context() == MapContext::Region
}
fn apply(
&self,
_map: &mut Map,
ui: &mut TheUI,
ctx: &mut TheContext,
server_ctx: &mut ServerContext,
) -> Option<ProjectUndoAtom> {
server_ctx.editing_surface = None;
ui.set_widget_value("Editor View Switch", ctx, TheValue::Int(1));
ctx.ui.send(TheEvent::IndexChanged(
TheId::named("Editor View Switch"),
1,
));
None
}
fn apply_project(
&self,
project: &mut Project,
_ui: &mut TheUI,
_ctx: &mut TheContext,
server_ctx: &mut ServerContext,
) {
crate::editor::TOOLLIST
.write()
.unwrap()
.update_geometry_overlay_3d(project, server_ctx);
}
fn params(&self) -> TheNodeUI {
self.nodeui.clone()
}
fn handle_event(
&mut self,
event: &TheEvent,
_project: &mut Project,
_ui: &mut TheUI,
_ctx: &mut TheContext,
_server_ctx: &mut ServerContext,
) -> bool {
self.nodeui.handle_event(event)
}
}