use crate::model::Bar;
use crate::studies::{Indicator, IndicatorValue};
use crate::tokens::DESIGN_TOKENS;
use egui::Color32;
#[derive(Clone)]
pub struct ForceIndex {
period: usize,
values: Vec<IndicatorValue>,
color: Color32,
visible: bool,
}
impl ForceIndex {
pub fn new(period: usize) -> Self {
Self {
period,
values: Vec::new(),
color: DESIGN_TOKENS.semantic.extended.bullish, visible: true,
}
}
pub fn with_color(mut self, color: Color32) -> Self {
self.color = color;
self
}
fn calculate_ema(data: &[f64], period: usize) -> Vec<f64> {
if data.is_empty() || period == 0 {
return Vec::new();
}
let multiplier = 2.0 / (period as f64 + 1.0);
let mut ema = Vec::with_capacity(data.len());
let mut first_valid_idx = 0;
let mut sum = 0.0;
let mut count = 0;
for (i, &value) in data.iter().enumerate() {
if !value.is_nan() {
if count < period {
sum += value;
count += 1;
}
if count == period {
first_valid_idx = i;
break;
}
}
}
for i in 0..data.len() {
if i < first_valid_idx {
ema.push(f64::NAN);
} else if i == first_valid_idx {
ema.push(sum / period as f64);
} else {
let prev = ema[i - 1];
if prev.is_nan() || data[i].is_nan() {
ema.push(f64::NAN);
} else {
ema.push((data[i] - prev) * multiplier + prev);
}
}
}
ema
}
}
impl Default for ForceIndex {
fn default() -> Self {
Self::new(13)
}
}
impl Indicator for ForceIndex {
fn name(&self) -> &str {
"Force Index"
}
fn desc(&self) -> &str {
"Force Index - Measures force behind price movements"
}
fn calculate(&mut self, data: &[Bar]) {
self.values.clear();
if data.len() < 2 {
for _ in 0..data.len() {
self.values.push(IndicatorValue::None);
}
return;
}
let mut raw_force = Vec::with_capacity(data.len());
raw_force.push(f64::NAN);
for i in 1..data.len() {
let force = (data[i].close - data[i - 1].close) * data[i].volume;
raw_force.push(force);
}
let smoothed = Self::calculate_ema(&raw_force, self.period);
for value in smoothed {
if value.is_nan() {
self.values.push(IndicatorValue::None);
} else {
self.values.push(IndicatorValue::Single(value));
}
}
}
fn values(&self) -> &[IndicatorValue] {
&self.values
}
fn colors(&self) -> Vec<Color32> {
vec![self.color]
}
fn set_colors(&mut self, colors: Vec<Color32>) {
if !colors.is_empty() {
self.color = colors[0];
}
}
fn is_overlay(&self) -> bool {
false }
fn is_visible(&self) -> bool {
self.visible
}
fn set_visible(&mut self, visible: bool) {
self.visible = visible;
}
fn clone_box(&self) -> Box<dyn Indicator> {
Box::new(self.clone())
}
fn line_names(&self) -> Vec<String> {
vec![format!("Force({})", self.period)]
}
}
#[cfg(test)]
mod tests {
use super::*;
use chrono::Utc;
fn make_bar(close: f64, volume: f64) -> Bar {
Bar {
time: Utc::now(),
open: close,
high: close,
low: close,
close,
volume,
}
}
#[test]
fn test_force_idx_positive() {
let mut fi = ForceIndex::new(1);
let data = vec![
make_bar(100.0, 1000.0),
make_bar(102.0, 1500.0), ];
fi.calculate(&data);
assert_eq!(fi.values.len(), 2);
assert!(matches!(fi.values[0], IndicatorValue::None));
if let IndicatorValue::Single(v) = fi.values[1] {
assert!((v - 3000.0).abs() < 0.01);
}
}
#[test]
fn test_force_idx_negative() {
let mut fi = ForceIndex::new(1);
let data = vec![
make_bar(100.0, 1000.0),
make_bar(98.0, 2000.0), ];
fi.calculate(&data);
if let IndicatorValue::Single(v) = fi.values[1] {
assert!((v - (-4000.0)).abs() < 0.01);
}
}
}