//! Fired when the player joins a squadron.
use serde::{Deserialize, Serialize};
/// Fired when the player joins a squadron.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct JoinedSquadronEvent {
/// The name of the squadron joined.
pub squadron_name: String,
}