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//! Fired when the player dies. Depending on the way the player died the event contains different
//! information.
use serde::{Deserialize, Serialize};
use crate::modules::commander::CombatRank;
use crate::modules::odyssey::Citizen;
use crate::modules::ship::ShipType;
use crate::modules::thargoid::ThargoidShip;
/// Fired when the player dies. Depending on the way the player died the event contains different
/// information.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase", untagged)]
pub enum DiedEvent {
/// The default value that does not contain any information related to the way the player died.
None(DiedEventNone),
/// When the player is killed by someone. This can be either be players or NPCs like Thargoids.
IndividualKill(DiedEventIndividualKill),
/// When the player is killed by a wing of other commanders.
WingKill(DiedEventWingKill),
}
/// This should not contain any fields and is just here to make [serde] happy.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct DiedEventNone {}
/// When the player is killed by someone. This can be either be players or NPCs like Thargoids.
/// This is also fired when killed by an on-foot combattant.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct DiedEventIndividualKill {
/// The name of the player's killer. This might be None when killed by for example a Thargoid.
pub killer_name: Option<String>,
/// The localized name of the player's killer, if any.
#[serde(rename = "KillerName_Localised")]
pub killer_name_localized: Option<String>,
/// The ship of the killer. This could be a [ShipType], a [ThargoidShip] but importantly also a
/// [Citizen] (yes even though it's called a killer SHIP)
pub killer_ship: DiedEventKillerShip,
/// The rank of the killer.
pub killer_rank: CombatRank,
}
/// Event for when killed by a wing.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct DiedEventWingKill {
/// List of participating killers.
pub killers: Vec<DiedEventWingKiller>,
}
/// A killer from a wing.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct DiedEventWingKiller {
/// The name of the commander that was part of the wing that killed the player.
pub name: String,
/// The ship the wing member.
pub ship: ShipType,
/// The rank of the killer.
pub rank: CombatRank,
}
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
#[serde(untagged)]
pub enum DiedEventKillerShip {
/// When killed by a human ship.
Human(ShipType),
/// When killed by a Thargoid vessel.
Thargoid(ThargoidShip),
// Ah yes, of course, the on foot combattant killer SHIP
/// When killed by an on-foot combattant.
Citizen(Citizen),
}