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//! Fired when the player has been interdicted and lost.
use serde::{Deserialize, Serialize};
/// Fired when the player has been interdicted and lost.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct InterdictedEvent {
/// Whether the player submitted to the interdiction.
pub submitted: bool,
// TODO check when this is [None]
/// The name of the interdictor.
pub interdictor: Option<String>,
/// Whether the interdictor is a player.
#[serde(default)]
pub is_player: bool,
/// Whether the interdictor is a Thargoid vessel.
#[serde(default)]
pub is_thargoid: bool,
// TODO check when this is [None]
/// The faction the interdictor is a part of.
pub faction: Option<String>,
}
impl InterdictedEvent {
/// Whether the interdictor is another player.
pub fn is_player(&self) -> bool {
self.is_player
}
/// Whether the interdictor is a Thargoid vessel.
pub fn is_thargoid(&self) -> bool {
self.is_thargoid
}
/// Whether the interdictor is an NPC pilot.
pub fn is_npc_pilot(&self) -> bool {
!self.is_thargoid && !self.is_player
}
}