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use std::num::NonZeroU64;
use crate::binding::Bind;
#[derive(Debug)]
pub struct UniformBuffer {
pub wgpu: wgpu::Buffer,
pub size: usize,
pub count: usize,
}
impl Bind for UniformBuffer {
fn binding(&self, index: u32) -> wgpu::BindGroupEntry {
wgpu::BindGroupEntry {
binding: index as u32,
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer: &self.wgpu,
offset: 0,
size: NonZeroU64::new((self.size * self.count) as u64),
}),
}
}
}