easygpu/buffers/
uniform.rs1use std::num::NonZeroU64;
2
3use crate::binding::Bind;
4
5#[derive(Debug)]
7pub struct UniformBuffer {
8 pub wgpu: wgpu::Buffer,
9 pub size: usize,
10 pub count: usize,
11}
12
13impl Bind for UniformBuffer {
14 fn binding(&self, index: u32) -> wgpu::BindGroupEntry {
15 wgpu::BindGroupEntry {
16 binding: index,
17 resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
18 buffer: &self.wgpu,
19 offset: 0,
20 size: NonZeroU64::new((self.size * self.count) as u64),
21 }),
22 }
23 }
24}