Struct easygpu_lyon::ShapeBuilder[][src]

pub struct ShapeBuilder {
    pub default_color: [f32; 4],
    // some fields omitted
}
Expand description

Builds a shape using lyon for tesselation

Fields

default_color: [f32; 4]

This RGBA color is used when tesselating a path with no color data (Attributes in lyon terminology)

Implementations

Create a new ShapeBuilder with a given ZDepth

Arguments

  • zdepth - The z depth for shapes in this builder to have

Prepare and load this builder into the renderer.

This does not consume the builder, because wgpu copies the buffer rather than taking ownerhip.

Fill an arbitrary path from lyon::path

Stroke an arbitrary path from lyon::path

Trait Implementations

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Inserts a vertex, providing its position, and optionally a normal. Returns a vertex id that is only valid between begin_geometry and end_geometry. Read more

Called at the beginning of a generation. Read more

Called at the end of a generation. Returns the number of vertices and indices added since the last time begin_geometry was called. Read more

Insert a triangle made of vertices that were added after the last call to begin_geometry. Read more

abort_geometry is called instead of end_geometry if an error occurred while producing the geometry and we won’t be able to finish. Read more

Inserts a vertex, providing its position, and optionally a normal. Returns a vertex id that is only valid between begin_geometry and end_geometry. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.