e2r 0.10.0

experimental rendering engine in rust
Documentation
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use implement::render::renderer_gl::Renderer;

#[derive(PartialEq)]
#[derive(Eq)]
#[derive(Hash)]
pub enum RenderPassType {
    DEFAULT,
}

pub trait IRenderPass {
    fn process( & self, renderer: & mut Renderer ) -> Result< (), & 'static str >;
}