DxFilter
Scale and ColorConversion done with DirectX filters. You can also create your own filters with the provided api.
Crate contains various tools to make these features possible.
generate_shader!andcompile_shader!macros to write shaders that compile at compile time- various built filters for converting and scaling from RGB to YUV or NV12
DxFilterinterface for writing custom filters- utils like
create_device_context,create_input_tex,create_output_texfor easier setup. - utils like
AdapterFactory,Adapter,TextureReaderimported fromwin_desktop_duplication.
For example usage, look at examples/rgb_to_nv12.rs
Usage
// for more detailed example see examples/rgb_to_nv12.rs
AvailableFilters
- ARGB to AYUV
- ARGB to NV12
- ARGB or AYUV scale only
- ARGB to YUV planar
- ARGB to YUV420 planar
- ARGB16 to Y410
- ARGB16 to YUV444 10bit planar
- ARGB16 to YUV420 10bit planar