Expand description
§DxFilter
Scale and ColorConversion done with DirectX filters. You can also create your own filters with the provided api.
Crate contains various tools to make these features possible.
generate_shader!
andcompile_shader!
macros to write shaders that compile at compile time- various built filters for converting and scaling from RGB to YUV or NV12
DxFilter
interface for writing custom filters- utils like
create_device_context
,create_input_tex
,create_output_tex
for easier setup. - utils like
AdapterFactory
,Adapter
,TextureReader
imported fromwin_desktop_duplication
.
For example usage, look at examples/rgb_to_nv12.rs
§Usage
// for more detailed example see examples/rgb_to_nv12.rs
fn main() {
// {...}
// Texture Texture directx device
let filter = ConvertARGBToNV12::new(&input_tex, &output_tex, &device).unwrap();
// directx device
filter.apply_filter(&context).unwrap();
// { ... }
}
§AvailableFilters
- ARGB to AYUV
- ARGB to NV12
- ARGB or AYUV scale only
- ARGB to YUV planar
- ARGB to YUV420 planar
- ARGB16 to Y410
- ARGB16 to YUV444 10bit planar
- ARGB16 to YUV420 10bit planar
Re-exports§
pub use error::DxResult as Result;
Modules§
- color
- contains color definitions and tools for converting color from one format to another
- error
- contains definition of various errors.
- shader
- Contains utils for creating Vertex and Pixel shaders from compiled shader byte code.
you can easily use
generate_shader!
macro instead of these structs directly. - utils
- various utilities for setup with directx. If you are using this in other applications, you should not need these methods. However, for simple applications, these will be helpful
Macros§
- compile_
shader - Compile directx shader at compile time and returns byte code. it uses
D3DCompile2
. any unexplained parameters are analogous to that function. - generate_
shader - Compile DirectX shader at compile time and generates a function. The function takes an
ID3D11Device4
instance to produce respective shader.
Structs§
- ConvertARGB
ToAYUV - Filter for converting ARGBUNorm or ABGRUNorm into AYUV format. filter also scales automatically based on input and output textures.
- ConvertARGB
ToNV12 - Filter for converting ARGBUNorm or ABGRUNorm into NV12 format. filter also scales automatically based on input and output textures.
- ConvertARGB
ToYU V444 - Filter for converting ARGBUNorm or ABGRUNorm into YUV444 format. filter also scales automatically based on input and output textures.
- ScaleARGB
OrAYUV - Filter for simple scaling of ARGBUNorm or ABGRUNorm or AYUV formats.
Traits§
- DxFilter
- Interface for interacting with various filters. Interface is defined so that you could create Directx pipelines that involve multiple filters.