use crate::common::model::{
EntityId, EventId, ExpendableDescriptor, Location, MunitionDescriptor, PduBody, VectorF32,
};
use crate::common::{BodyInfo, Interaction};
use crate::enumerations::PduType;
use crate::fire::builder::FireBuilder;
use crate::BodyRaw;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
const FIRE_BODY_LENGTH: u16 = 84;
#[derive(Clone, Debug, Default, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct Fire {
pub firing_entity_id: EntityId,
pub target_entity_id: EntityId,
pub entity_id: EntityId,
pub event_id: EventId,
pub fire_mission_index: u32,
pub location_in_world: Location,
pub descriptor: FireDescriptor,
pub velocity: VectorF32,
pub range: f32,
}
impl BodyRaw for Fire {
type Builder = FireBuilder;
fn builder() -> Self::Builder {
Self::Builder::new()
}
fn into_builder(self) -> Self::Builder {
Self::Builder::new_from_body(self)
}
fn into_pdu_body(self) -> PduBody {
PduBody::Fire(self)
}
}
impl BodyInfo for Fire {
fn body_length(&self) -> u16 {
FIRE_BODY_LENGTH
}
fn body_type(&self) -> PduType {
PduType::Fire
}
}
impl Interaction for Fire {
fn originator(&self) -> Option<&EntityId> {
Some(&self.firing_entity_id)
}
fn receiver(&self) -> Option<&EntityId> {
Some(&self.target_entity_id)
}
}
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum FireDescriptor {
#[cfg_attr(feature = "serde", serde(rename = "munition"))]
Munition(MunitionDescriptor),
#[cfg_attr(feature = "serde", serde(rename = "expendable"))]
Expendable(ExpendableDescriptor),
}
impl Default for FireDescriptor {
fn default() -> Self {
Self::Munition(MunitionDescriptor::default())
}
}
impl From<MunitionDescriptor> for FireDescriptor {
#[inline]
fn from(value: MunitionDescriptor) -> Self {
Self::Munition(value)
}
}
impl From<ExpendableDescriptor> for FireDescriptor {
#[inline]
fn from(value: ExpendableDescriptor) -> Self {
Self::Expendable(value)
}
}