use crate::fire::model::{Fire, FireDescriptor};
use crate::model::{EntityId, EventId, Location, VectorF32};
pub struct FireBuilder(Fire);
impl Default for FireBuilder {
fn default() -> Self {
Self::new()
}
}
impl FireBuilder {
#[must_use]
pub fn new() -> Self {
FireBuilder(Fire::default())
}
#[must_use]
pub fn new_from_body(body: Fire) -> Self {
FireBuilder(body)
}
#[must_use]
pub fn build(self) -> Fire {
self.0
}
#[must_use]
pub fn with_firing_entity_id(mut self, firing_entity_id: EntityId) -> Self {
self.0.firing_entity_id = firing_entity_id;
self
}
#[must_use]
pub fn with_target_entity_id(mut self, target_entity_id: EntityId) -> Self {
self.0.target_entity_id = target_entity_id;
self
}
#[must_use]
pub fn with_entity_id(mut self, entity_id: EntityId) -> Self {
self.0.entity_id = entity_id;
self
}
#[must_use]
pub fn with_event_id(mut self, event_id: EventId) -> Self {
self.0.event_id = event_id;
self
}
#[must_use]
pub fn with_fire_mission_index(mut self, fire_mission_index: u32) -> Self {
self.0.fire_mission_index = fire_mission_index;
self
}
#[must_use]
pub fn with_location_in_world(mut self, location_in_world: Location) -> Self {
self.0.location_in_world = location_in_world;
self
}
#[must_use]
pub fn with_descriptor(mut self, descriptor: FireDescriptor) -> Self {
self.0.descriptor = descriptor;
self
}
#[must_use]
pub fn with_velocity(mut self, velocity: VectorF32) -> Self {
self.0.velocity = velocity;
self
}
#[must_use]
pub fn with_range(mut self, range: f32) -> Self {
self.0.range = range;
self
}
}