direct3d11 0.1.7

Safe Direct3D 11 bindings. Currently just a minimal implementation mostly for use with direct2d, but I plan to flesh out the API eventually. If you're excited by this project and would like to contribute, pull requests are always open.
Documentation
flags! {
    #[repr(u32)]
    /// Identifies options for resources.
    /// 
    /// [More Information][1]
    /// 
    /// [1]: https://msdn.microsoft.com/en-us/library/windows/desktop/ff476203(v=vs.85).aspx
    pub enum ResourceMiscFlags {
        GENERATE_MIPS = 0x1,
        SHARED = 0x2,
        TEXTURECUBE = 0x4,
        DRAWINDIRECT_ARGS = 0x10,
        BUFFER_ALLOW_RAW_VIEWS = 0x20,
        BUFFER_STRUCTURED = 0x40,
        RESOURCE_CLAMP = 0x80,
        SHARED_KEYEDMUTEX = 0x100,
        GDI_COMPATIBLE = 0x200,
        SHARED_NTHANDLE = 0x800,
        RESTRICTED_CONTENT = 0x1000,
        RESTRICT_SHARED_RESOURCE = 0x2000,
        RESTRICT_SHARED_RESOURCE_DRIVER = 0x4000,
        GUARDED = 0x8000,
        TILE_POOL = 0x20000,
        TILED = 0x40000,
        HW_PROTECTED = 0x80000,
    }
}