direct3d11 0.1.7

Safe Direct3D 11 bindings. Currently just a minimal implementation mostly for use with direct2d, but I plan to flesh out the API eventually. If you're excited by this project and would like to contribute, pull requests are always open.
Documentation
#[doc(inline)]
pub use flags::bind_flags::BindFlags;
#[doc(inline)]
pub use flags::cpu_access_flags::CpuAccessFlags;
#[doc(inline)]
pub use flags::create_device_flags::CreateDeviceFlags;
#[doc(inline)]
pub use flags::driver_type::DriverType;
#[doc(inline)]
pub use flags::feature_level::FeatureLevel;
#[doc(inline)]
pub use flags::format::Format;
#[doc(inline)]
pub use flags::map::Map;
#[doc(inline)]
pub use flags::resource_misc_flags::ResourceMiscFlags;
#[doc(inline)]
pub use flags::usage::Usage;

#[doc(hidden)]
pub mod bind_flags;
#[doc(hidden)]
pub mod cpu_access_flags;
#[doc(hidden)]
pub mod create_device_flags;
#[doc(hidden)]
pub mod driver_type;
#[doc(hidden)]
pub mod feature_level;
#[doc(hidden)]
pub mod format;
#[doc(hidden)]
pub mod map;
#[doc(hidden)]
pub mod resource_misc_flags;
#[doc(hidden)]
pub mod usage;