direct3d11 0.1.7

Safe Direct3D 11 bindings. Currently just a minimal implementation mostly for use with direct2d, but I plan to flesh out the API eventually. If you're excited by this project and would like to contribute, pull requests are always open.
Documentation
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use winapi::um::d3d11::ID3D11DeviceContext;
use wio::com::ComPtr;

pub struct DeviceContext {
    ptr: ComPtr<ID3D11DeviceContext>,
}

com_wrapper!(DeviceContext: ID3D11DeviceContext, send: true, sync: false);