dioxus-dnd 2.2.0

Modular, accessible drag-and-drop for Dioxus: sortable lists, kanban boards, trees, grids, file drops, multi-select, touch support and more
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
//! Reorderable lists - drag a row and the list tells you where it landed.
//!
//! Self-contained: `SortableList` manages its own drag state (indices only),
//! so it needs no `DndProvider`. You keep ownership of the data - the
//! component just tells you *"move index 3 to index 0"* and you apply it
//! (usually with [`apply_sort`]).
//!
//! Mouse, touch and pen all drive the same pointer-event gesture machine, so
//! the browser never creates a native drag image. By default the whole row
//! is the touch target, which sets `touch-action: none` on it - fine for
//! short lists, but it stops finger-scrolling through the rows. Inside a
//! scrollable list, set `touch_handle: true` to confine pointer drags to a
//! leading grip (style it via `[data-sort-handle]`) so the rows themselves
//! still scroll.
//!
//! Headless: the component ships behavior plus a couple of `data-*` styling
//! hooks; you compose the looks. Rows slide to preview the drop by default -
//! opt into a floating, caller-composed ghost with `overlay`.
//!
//! ```text
//! let mut items = use_signal(|| vec!["a".to_string(), "b".into(), "c".into()]);
//! rsx! {
//!     SortableList {
//!         len: items.read().len(),
//!         on_sort: move |ev: SortEvent| apply_sort(&mut items.write(), ev),
//!         render: move |ix: usize| rsx! { li { "{items.read()[ix]}" } },
//!     }
//! }
//! ```

use std::collections::HashMap;
use std::rc::Rc;

use dioxus::html::MountedData;
use dioxus::prelude::*;

use crate::core::components::overlay_style;
use crate::core::{platform, transition, GestureEffect, GestureEvent, GesturePhase, Point, Rect};

fn pointer_client(evt: &PointerEvent) -> Point {
    let c = evt.client_coordinates();
    Point::new(c.x, c.y)
}

/// "Move the item at `from` so it ends up at index `to`."
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct SortEvent {
    pub from: usize,
    pub to: usize,
}

/// What a completed reorder gesture means.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub enum ReorderMode {
    /// Remove the item and insert it at the target index (list reorder).
    #[default]
    Insert,
    /// Exchange the two items' positions (grid/tile swap).
    Swap,
}

/// Apply a [`SortEvent`] as a swap: the two items exchange positions.
pub fn apply_swap<T>(list: &mut [T], ev: SortEvent) {
    if ev.from != ev.to && ev.from < list.len() && ev.to < list.len() {
        list.swap(ev.from, ev.to);
    }
}

/// The live-preview offset (CSS px along the list axis) for the row at `ix`
/// while row `from` is dragged over row `over` - the mid-drag preview
/// dnd-kit and react-beautiful-dnd made the baseline expectation.
///
/// Two moves happen at once: rows between the two indices shift by `step`
/// (the dragged row's size) to close the source slot, and the **source row
/// itself translates to the target slot** - without that second part the
/// shifted neighbors would overlap the source, which still occupies its
/// slot during a drag. Assumes uniform row sizes for the source's
/// travel distance. Pure, for testability.
pub fn displacement(ix: usize, from: usize, over: usize, step: f64) -> f64 {
    if ix == from {
        (over as f64 - from as f64) * step
    } else if from < over && ix > from && ix <= over {
        -step
    } else if over < from && ix >= over && ix < from {
        step
    } else {
        0.0
    }
}

/// Distance between consecutive row origins, including CSS margin/gap.
fn slot_pitch(rects: &HashMap<usize, Rect>, ix: usize, axis: Axis) -> Option<f64> {
    let pos = |r: &Rect| match axis {
        Axis::Vertical => r.y,
        Axis::Horizontal => r.x,
    };
    let cur = rects.get(&ix)?;
    if let Some(next) = rects.get(&(ix + 1)) {
        return Some(pos(next) - pos(cur));
    }
    if let Some(prev) = ix.checked_sub(1).and_then(|p| rects.get(&p)) {
        return Some(pos(cur) - pos(prev));
    }
    Some(match axis {
        Axis::Vertical => cur.height,
        Axis::Horizontal => cur.width,
    })
}

fn refresh_rects(
    mounteds: Signal<HashMap<usize, Rc<MountedData>>>,
    rects: Signal<HashMap<usize, Rect>>,
) {
    for (i, m) in mounteds.peek().clone() {
        let mut rects = rects;
        spawn(async move {
            if let Ok(r) = m.get_client_rect().await {
                rects.write().insert(
                    i,
                    Rect::new(r.origin.x, r.origin.y, r.size.width, r.size.height),
                );
            }
        });
    }
}

/// Which row should be the drop target while a pointer drag from row `from`
/// hovers at `at`, given per-row rects measured at drag start (so the test
/// runs against the stable, pre-displacement layout). A row is adopted only once the pointer
/// crosses its center in the travel direction, and while the pointer is
/// over the source row or outside every rect, the previous target is kept.
/// Pure, for testability.
pub fn pointer_target(
    rects: &HashMap<usize, Rect>,
    from: usize,
    current: Option<usize>,
    at: Point,
    axis: Axis,
) -> Option<usize> {
    let Some((&ix, rect)) = rects.iter().find(|(_, r)| r.contains(at)) else {
        return current;
    };
    if ix == from || Some(ix) == current {
        return current;
    }
    let (pos, size) = match axis {
        Axis::Vertical => (at.y - rect.y, rect.height),
        Axis::Horizontal => (at.x - rect.x, rect.width),
    };
    let crossed = if from < ix {
        pos > size * 0.5
    } else {
        pos < size * 0.5
    };
    if crossed {
        Some(ix)
    } else {
        current
    }
}

/// The bounding box of all measured rows - the list's occupied area. Used to
/// decide whether a pointer release landed on the list at all: a drop outside
/// this box commits no reorder. `None` when no rows are measured yet.
pub(crate) fn list_bounds(rects: &HashMap<usize, Rect>) -> Option<Rect> {
    let mut it = rects.values();
    let first = it.next()?;
    let (mut min_x, mut min_y) = (first.x, first.y);
    let (mut max_x, mut max_y) = (first.x + first.width, first.y + first.height);
    for r in it {
        min_x = min_x.min(r.x);
        min_y = min_y.min(r.y);
        max_x = max_x.max(r.x + r.width);
        max_y = max_y.max(r.y + r.height);
    }
    Some(Rect::new(min_x, min_y, max_x - min_x, max_y - min_y))
}

/// Layout direction of the list - decides whether the midpoint test uses
/// the Y axis (vertical lists) or the X axis (horizontal ones).
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub enum Axis {
    #[default]
    Vertical,
    Horizontal,
}

/// Apply a [`SortEvent`] to a `Vec` in place.
pub fn apply_sort<T>(list: &mut Vec<T>, ev: SortEvent) {
    if ev.from == ev.to || ev.from >= list.len() || ev.to >= list.len() {
        return;
    }
    let item = list.remove(ev.from);
    list.insert(ev.to, item);
}

/// A list whose items can be dragged to reorder.
///
/// Data-agnostic: give it a `len` and a `render` callback keyed by index. It
/// renders one wrapper per item and emits a [`SortEvent`] on drop. The hovered
/// drop target gets `data-drop-target` on its wrapper and the dragged item gets
/// `data-dragging`; both are absent while inactive.
///
/// Headless by default - the component ships behavior, you compose the looks.
/// With `overlay` set, the picked-up row is hidden in place and *your* overlay
/// element floats at the pointer (the dnd-kit feel); keep it lightweight, it is
/// your content, not a clone of the row. Without it, the row stays visible and
/// slides.
#[component]
pub fn SortableList(
    /// Number of items.
    len: usize,
    /// Renders the item at the given index.
    render: Callback<usize, Element>,
    /// Fired when the user drops an item at a new position.
    on_sort: EventHandler<SortEvent>,
    /// List direction: which axis rows are laid out (and shifted) along.
    #[props(default)]
    axis: Axis,
    /// Open a live gap where the drop would land, by translating the rows
    /// in between. Set `false` for the plain highlight-only behavior.
    #[props(default = true)]
    live_preview: bool,
    /// Duration (ms) of the row-slide transition during live preview.
    #[props(default = 160)]
    transition_ms: u32,
    /// Opt-in floating ghost: renders `overlay(index)` pinned to the pointer
    /// while dragging, and hides the picked-up row in place so its slot reads
    /// as the drop gap. Absent → the row itself slides. Keep the ghost
    /// lightweight; it is your content, not a clone of the row.
    #[props(default)]
    overlay: Option<Callback<usize, Element>>,
    /// Confine touch/pen drags to a leading grip element instead of the
    /// whole row. The grip carries `touch-action: none` so the rest of the
    /// row keeps scrolling by finger - use this inside scrollable lists.
    /// Style it via `[data-sort-handle]`.
    #[props(default = false)]
    touch_handle: bool,
    /// Content for the `touch_handle` grip, keyed by index. Defaults to a
    /// braille-dots glyph when unset.
    #[props(default)]
    handle: Option<Callback<usize, Element>>,
    #[props(extends = div, extends = GlobalAttributes)] attributes: Vec<Attribute>,
) -> Element {
    let mut drag_from = use_signal(|| None::<usize>);
    let mut over = use_signal(|| None::<usize>);
    let mut press_from = use_signal(|| None::<usize>);
    let mut press_at = use_signal(|| None::<Point>);
    let mut pointer_at = use_signal(|| None::<Point>);
    // Per-row client rects (measured on mount, re-measured at pointer-drag
    // start) drive both the displacement step and hit-testing.
    let rects = use_signal(HashMap::<usize, Rect>::new);
    let mounteds = use_signal(HashMap::<usize, Rc<MountedData>>::new);
    let mut rects_for_len = rects;
    let mut mounteds_for_len = mounteds;
    use_effect(use_reactive!(|len| {
        rects_for_len.write().retain(|ix, _| *ix < len);
        mounteds_for_len.write().retain(|ix, _| *ix < len);
    }));
    let size_of = move |ix: usize| {
        rects
            .peek()
            .get(&ix)
            .map(|r| match axis {
                Axis::Vertical => r.height,
                Axis::Horizontal => r.width,
            })
            .unwrap_or(40.0)
    };

    // Drags run the same formal gesture machine as `Draggable`. `over` (the
    // drop target) is resolved synchronously on every tracked move - no
    // derived effect - so the gap never lags the pointer.
    let mut gesture = use_signal(|| GesturePhase::Idle);
    let mut step = move |event: GestureEvent| -> GestureEffect {
        let (next, fx) = transition(*gesture.peek(), event, 8.0);
        gesture.set(next);
        fx
    };
    // Feed one pointer event and act on the machine's effect. The source row is
    // latched on pointerdown because mouse move/up events bubble through the
    // list container rather than staying on the pressed row.
    let mut feed = move |event: GestureEvent| {
        match step(event) {
            GestureEffect::Begin { at, .. } => {
                let Some(ix) = *press_from.peek() else {
                    return;
                };
                drag_from.set(Some(ix));
                pointer_at.set(Some(at));
                over.set(pointer_target(&rects.peek(), ix, None, at, axis));
                // Client rects go stale when the list scrolls or layout shifts;
                // re-measure every row at drag start so hit-testing runs against
                // the current (pre-displacement) slots.
                refresh_rects(mounteds, rects);
            }
            GestureEffect::Track { at } => {
                let Some(from) = *drag_from.peek() else {
                    return;
                };
                pointer_at.set(Some(at));
                let next = pointer_target(&rects.peek(), from, *over.peek(), at, axis);
                if next != *over.peek() {
                    over.set(next);
                }
            }
            GestureEffect::Drop { at } => {
                let from_opt = *drag_from.peek();
                // A release outside the list's bounds cancels rather than
                // committing a reorder - dropping a row "nowhere" shouldn't
                // move it. Inside the bounds, snap to the hovered target.
                let to = {
                    let rects_ref = rects.peek();
                    if list_bounds(&rects_ref)
                        .map(|b| b.contains(at))
                        .unwrap_or(false)
                    {
                        from_opt.and_then(|from| {
                            pointer_target(&rects_ref, from, *over.peek(), at, axis)
                        })
                    } else {
                        None
                    }
                };
                // Clear ALL drag state BEFORE notifying: `on_sort` mutates the
                // caller's list, which re-renders this component; observing a
                // still-active drag would re-apply the preview to the already-
                // reordered rows.
                press_from.set(None);
                press_at.set(None);
                drag_from.set(None);
                over.set(None);
                pointer_at.set(None);
                if let (Some(from), Some(to)) = (from_opt, to) {
                    if from != to {
                        on_sort.call(SortEvent { from, to });
                    }
                }
            }
            GestureEffect::Abort => {
                press_from.set(None);
                press_at.set(None);
                drag_from.set(None);
                over.set(None);
                pointer_at.set(None);
            }
            GestureEffect::Tap => {
                press_from.set(None);
                press_at.set(None);
                pointer_at.set(None);
            }
            GestureEffect::None => {}
        }
    };

    let primary_pointer = move |evt: &PointerEvent| evt.is_primary();
    let mut cancel_drag = move || {
        feed(GestureEvent::Cancel);
        press_from.set(None);
        press_at.set(None);
        drag_from.set(None);
        over.set(None);
        pointer_at.set(None);
    };

    // Opt-in floating ghost (caller-composed). Only computed when we have a
    // measured source rect and both pointer positions, so the in-flow original
    // is hidden *only* when a replacement is guaranteed to render - no rect, no
    // ghost, no disappearing row (it just slides). Carries the callback so the
    // render below needs nothing else.
    let overlay_ghost: Option<(Callback<usize, Element>, usize, Point, Rect)> =
        overlay.zip(drag_from()).and_then(|(cb, from)| {
            let r = rects.peek().get(&from).copied()?;
            let p0 = press_at()?;
            let p1 = pointer_at()?;
            Some((
                cb,
                from,
                Point::new(r.x + (p1.x - p0.x), r.y + (p1.y - p0.y)),
                r,
            ))
        });
    let ghost_from = overlay_ghost.map(|(_, f, _, _)| f);

    rsx! {
        div {
            onpointermove: move |evt: PointerEvent| {
                let at = pointer_client(&evt);
                // Recovery for a mouse released while the cursor sat outside the
                // list. With the `web` feature, `platform::capture_pointer`
                // routes the release back here; without it (feature off, or a
                // non-web renderer) no `pointerup` arrives, so when the pointer
                // returns over the list with no button held we finish the drop
                // rather than track a phantom drag. Touch/pen hold a button
                // throughout contact, so this only trips for a released mouse.
                if drag_from.peek().is_some() && evt.held_buttons().is_empty() {
                    if let Some(from) = *drag_from.peek() {
                        if let Some(n) = mounteds.peek().get(&from).cloned() {
                            platform::release_pointer(&n, evt.pointer_id());
                        }
                    }
                    feed(GestureEvent::Up { at, pointer_id: evt.pointer_id() });
                    return;
                }
                feed(GestureEvent::Move { at, pointer_id: evt.pointer_id() });
            },
            onpointerup: move |evt: PointerEvent| {
                if let Some(from) = *drag_from.peek() {
                    if let Some(n) = mounteds.peek().get(&from).cloned() {
                        platform::release_pointer(&n, evt.pointer_id());
                    }
                }
                feed(GestureEvent::Up { at: pointer_client(&evt), pointer_id: evt.pointer_id() });
            },
            // Genuine interruptions (touch cancelled, browser stole capture)
            // abort the drag. Merely leaving the list does NOT: without pointer
            // capture, cancelling on `pointerleave` would kill every drag that
            // strays a pixel past an edge.
            onpointercancel: move |evt: PointerEvent| {
                if let Some(from) = *drag_from.peek() {
                    if let Some(n) = mounteds.peek().get(&from).cloned() {
                        platform::release_pointer(&n, evt.pointer_id());
                    }
                }
                cancel_drag();
            },
            onlostpointercapture: move |_| cancel_drag(),
            ..attributes,
            for ix in 0..len {
                div {
                    key: "{ix}",
                    "data-dragging": if drag_from() == Some(ix) { "true" },
                    "data-drop-target": if over() == Some(ix) && drag_from() != Some(ix) { "true" },
                    style: {
                        // Live preview: rows slide so every slot stays filled by
                        // exactly one box. When `overlay` is set, the picked-up
                        // row is drawn by the floating ghost, so its in-flow
                        // original is hidden (opacity 0) while still translating
                        // to the target slot - that invisible slot is the gap the
                        // neighbours part around. Without `overlay` the row stays
                        // visible and slides.
                        let base = match (live_preview, drag_from()) {
                            (true, Some(from)) => {
                                let step = slot_pitch(&rects.peek(), from, axis)
                                    .unwrap_or_else(|| size_of(from));
                                let o = over().unwrap_or(from);
                                let d = displacement(ix, from, o, step);
                                let (x, y) = match axis {
                                    Axis::Vertical => (0.0, d),
                                    Axis::Horizontal => (d, 0.0),
                                };
                                let hidden = if ghost_from == Some(ix) {
                                    " opacity: 0;"
                                } else {
                                    ""
                                };
                                format!("transform: translate({x}px, {y}px); transition: transform {transition_ms}ms ease;{hidden}")
                            }
                            _ => format!(
                                "transform: translate(0px, 0px); transition: transform {transition_ms}ms; opacity: 1;"
                            ),
                        };
                        if touch_handle {
                            format!("display: flex; align-items: stretch; width: 100%; {base}")
                        } else {
                            format!("touch-action: none; {base}")
                        }
                    },
                    // Pointer path (whole-row mode). With `touch_handle` these
                    // are inert and the grip below owns the gesture.
                    onpointerdown: move |evt: PointerEvent| {
                        if touch_handle || !primary_pointer(&evt) {
                            return;
                        }
                        evt.prevent_default();
                        evt.stop_propagation();
                        refresh_rects(mounteds, rects);
                        press_from.set(Some(ix));
                        press_at.set(Some(pointer_client(&evt)));
                        // Capture on the stable row wrapper so a mouse drag
                        // survives the cursor leaving the list (real capture with
                        // the `web` feature; a no-op otherwise, backed by the
                        // button-release recovery above). Move/up still bubble to
                        // the container handlers.
                        if let Some(n) = mounteds.peek().get(&ix).cloned() {
                            platform::capture_pointer(&n, evt.pointer_id());
                        }
                        feed(GestureEvent::Down { at: pointer_client(&evt), pointer_id: evt.pointer_id() });
                    },
                    onmounted: move |evt: Event<MountedData>| {
                        let m: Rc<MountedData> = evt.data();
                        let mut mounteds = mounteds;
                        let mut rects = rects;
                        mounteds.write().insert(ix, m.clone());
                        spawn(async move {
                            if let Ok(r) = m.get_client_rect().await {
                                rects.write().insert(
                                    ix,
                                    Rect::new(r.origin.x, r.origin.y, r.size.width, r.size.height),
                                );
                            }
                        });
                    },
                    if touch_handle {
                        span {
                            "data-sort-handle": true,
                            aria_hidden: true,
                            style: "touch-action: none; user-select: none; -webkit-user-select: none; display: grid; place-items: center;",
                            onpointerdown: move |evt: PointerEvent| {
                                if !primary_pointer(&evt) {
                                    return;
                                }
                                evt.prevent_default();
                                evt.stop_propagation();
                                refresh_rects(mounteds, rects);
                                press_from.set(Some(ix));
                                press_at.set(Some(pointer_client(&evt)));
                                // Capture on the row wrapper (not the grip): it is
                                // stable across live-preview re-renders, and
                                // captured events still bubble to the container.
                                if let Some(n) = mounteds.peek().get(&ix).cloned() {
                                    platform::capture_pointer(&n, evt.pointer_id());
                                }
                                feed(GestureEvent::Down { at: pointer_client(&evt), pointer_id: evt.pointer_id() });
                            },
                            if let Some(h) = handle {
                                {h.call(ix)}
                            } else {
                                "â ¿"
                            }
                        }
                        div {
                            "data-sort-content": true,
                            style: "flex: 1 1 auto; min-width: 0;",
                            {render.call(ix)}
                        }
                    } else {
                        {render.call(ix)}
                    }
                }
            }
            if let Some((cb, from, pos, rect)) = overlay_ghost {
                div {
                    style: format!(
                        "{} width: {}px; height: {}px;",
                        overlay_style(pos),
                        rect.width,
                        rect.height
                    ),
                    {cb.call(from)}
                }
            }
        }
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn sort_moves_forward_and_back() {
        let mut v = vec!["a", "b", "c", "d"];
        apply_sort(&mut v, SortEvent { from: 0, to: 2 });
        assert_eq!(v, vec!["b", "c", "a", "d"]);
        apply_sort(&mut v, SortEvent { from: 3, to: 0 });
        assert_eq!(v, vec!["d", "b", "c", "a"]);
    }

    #[test]
    fn sort_ignores_out_of_bounds_and_noops() {
        let mut v = vec![1, 2, 3];
        apply_sort(&mut v, SortEvent { from: 1, to: 1 });
        apply_sort(&mut v, SortEvent { from: 9, to: 0 });
        apply_sort(&mut v, SortEvent { from: 0, to: 9 });
        assert_eq!(v, vec![1, 2, 3]);
    }
}

#[cfg(test)]
mod pointer_target_tests {
    use super::*;

    /// Three 40px rows stacked at y = 0, 40, 80.
    fn rows() -> HashMap<usize, Rect> {
        (0..3)
            .map(|i| (i, Rect::new(0.0, i as f64 * 40.0, 200.0, 40.0)))
            .collect()
    }

    #[test]
    fn adopts_a_row_only_past_its_midpoint() {
        let r = rows();
        // dragging row 0 downward into row 1's top half: not yet crossed
        let t = pointer_target(&r, 0, None, Point::new(50.0, 45.0), Axis::Vertical);
        assert_eq!(t, None);
        // past row 1's midpoint (y = 60): adopted
        let t = pointer_target(&r, 0, None, Point::new(50.0, 65.0), Axis::Vertical);
        assert_eq!(t, Some(1));
        // dragging row 2 upward into row 1's bottom half: not yet crossed
        let t = pointer_target(&r, 2, None, Point::new(50.0, 75.0), Axis::Vertical);
        assert_eq!(t, None);
        let t = pointer_target(&r, 2, None, Point::new(50.0, 55.0), Axis::Vertical);
        assert_eq!(t, Some(1));
    }

    #[test]
    fn keeps_current_over_source_row_and_outside_all_rects() {
        let r = rows();
        // hovering the source row keeps the previous target
        let t = pointer_target(&r, 0, Some(2), Point::new(50.0, 10.0), Axis::Vertical);
        assert_eq!(t, Some(2));
        // finger wandered off the list entirely: previous target survives
        let t = pointer_target(&r, 0, Some(2), Point::new(500.0, 500.0), Axis::Vertical);
        assert_eq!(t, Some(2));
    }

    #[test]
    fn horizontal_axis_uses_x() {
        let r: HashMap<usize, Rect> = (0..3)
            .map(|i| (i, Rect::new(i as f64 * 60.0, 0.0, 60.0, 40.0)))
            .collect();
        let t = pointer_target(&r, 0, None, Point::new(100.0, 20.0), Axis::Horizontal);
        assert_eq!(t, Some(1)); // past x = 90 midpoint of tile 1
    }

    #[test]
    fn list_bounds_covers_all_rows_and_excludes_outside() {
        let r = rows(); // three 40px rows spanning y 0..120, x 0..200
        let b = list_bounds(&r).unwrap();
        assert_eq!(b, Rect::new(0.0, 0.0, 200.0, 120.0));
        // a release inside the span (even in a gap) is on the list
        assert!(b.contains(Point::new(50.0, 60.0)));
        // a release well outside is not - the Drop arm cancels there
        assert!(!b.contains(Point::new(500.0, 500.0)));
        assert!(!b.contains(Point::new(50.0, 130.0)));
        // no measured rows: no bounds
        assert_eq!(list_bounds(&HashMap::new()), None);
    }
}

#[cfg(test)]
mod swap_tests {
    use super::*;

    #[test]
    fn swap_exchanges_and_guards_bounds() {
        let mut v = vec![1, 2, 3, 4];
        apply_swap(&mut v, SortEvent { from: 0, to: 3 });
        assert_eq!(v, vec![4, 2, 3, 1]);
        apply_swap(&mut v, SortEvent { from: 9, to: 0 });
        assert_eq!(v, vec![4, 2, 3, 1]);
    }
}

#[cfg(test)]
mod slot_pitch_tests {
    use super::*;

    #[test]
    fn pitch_includes_spacing_between_rows() {
        let rows: HashMap<usize, Rect> = (0..3)
            .map(|i| (i, Rect::new(0.0, i as f64 * 46.0, 200.0, 42.0)))
            .collect();

        assert_eq!(slot_pitch(&rows, 0, Axis::Vertical), Some(46.0));
        assert_eq!(slot_pitch(&rows, 1, Axis::Vertical), Some(46.0));
        assert_eq!(slot_pitch(&rows, 2, Axis::Vertical), Some(46.0));
    }

    #[test]
    fn pitch_falls_back_to_size_for_single_row() {
        let rows: HashMap<usize, Rect> = [(0, Rect::new(0.0, 0.0, 200.0, 42.0))]
            .into_iter()
            .collect();

        assert_eq!(slot_pitch(&rows, 0, Axis::Vertical), Some(42.0));
        assert_eq!(slot_pitch(&rows, 9, Axis::Vertical), None);
    }
}

#[cfg(test)]
mod displacement_tests {
    use super::*;

    #[test]
    fn displacement_moves_source_to_target_and_neighbors_aside() {
        // dragging row 1 down over row 3, rows are 40px:
        // source travels +2 slots; rows 2..=3 shift up into the freed space
        let d: Vec<f64> = (0..5).map(|ix| displacement(ix, 1, 3, 40.0)).collect();
        assert_eq!(d, vec![0.0, 80.0, -40.0, -40.0, 0.0]);
        // dragging row 3 up over row 1: source travels -2 slots
        let d: Vec<f64> = (0..5).map(|ix| displacement(ix, 3, 1, 40.0)).collect();
        assert_eq!(d, vec![0.0, 40.0, 40.0, -80.0, 0.0]);
        // hovering the source itself: nothing moves
        assert!((0..5).all(|ix| displacement(ix, 2, 2, 40.0) == 0.0));
        // slot occupancy is conserved: offsets sum to zero
        let sum: f64 = (0..5).map(|ix| displacement(ix, 1, 3, 40.0)).sum();
        assert_eq!(sum, 0.0);
    }
}