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#define TRACE_ON
#undef NEVER_ON
// Preprocessor: #define/#undef, #if/#elif/#else, #region, #nullable, #pragma warning, #line, #warning.
namespace Syntax.Preproc;
#if TRACE_ON
using System.Text;
#endif
class PreprocMarker
{
public int Compound;
public int Nested;
public int Dead;
}
class PreprocHost
{
private static PreprocMarker Marker => new();
public void DebugPath()
{
}
public void TracePath()
{
}
public void ReleasePath()
{
}
public void LivePath()
{
}
public void NestedPath()
{
}
public void Run()
{
#if DEBUG
DebugPath();
#elif TRACE_ON
TracePath();
#else
ReleasePath();
#endif
#if !NEVER_ON
LivePath();
#endif
#if TRACE_ON && !NEVER_ON
TracePath();
Marker.Compound = 1;
#endif
#if TRACE_ON
#if !NEVER_ON
NestedPath();
Marker.Nested = 1;
#endif
#endif
#if NEVER_ON
Marker.Dead = 1;
#endif
}
#if NEVER_ON
public void DeadMethod()
{
PreprocDeadType.Touch();
}
#endif
#region Helpers
void Helper()
{
}
#endregion Helpers
#nullable disable
public string DisabledField;
#nullable restore
void UnusedLocalDemo()
{
#pragma warning disable CS0168
int unused;
#pragma warning restore CS0168
}
#line 200 "Generated.cs"
void Generated()
{
}
#line default
#line hidden
void Hidden()
{
}
#line default
}
#if NEVER_ON
class PreprocDeadType
{
public static void Touch()
{
}
}
#endif
#warning fixture warning