use rapier3d::prelude::{ColliderHandle, RigidBodyHandle};
use serde::{Serialize, Deserialize};
#[derive(Default, Copy, Clone, Serialize, Deserialize)]
pub struct BodyHandle(
pub(crate) RigidBodyHandle,
pub(crate) ColliderHandle
);
impl BodyHandle {
pub fn new() -> Self {
BodyHandle::default()
}
}