despero 0.1.0

Rusty game engine, using API Vulkan and implementing paradigm of ECS
Documentation
pub mod event;
pub(crate) mod systems;

pub use hecs_schedule::{
    *,
    borrow::ComponentBorrow,
};

pub use hecs::{
    Archetype,
    Added,
    BuiltEntity,
    Bundle,
    Changed,
    Component,
    Entity,
    EntityBuilder,
    Query,
    With,
    Without,
    World,
    
    // Serialization
    serialize::column::{
        SerializeContext,
        DeserializeContext,
        try_serialize,
        try_serialize_id,
        deserialize_column,
        deserialize as deserialize_world,
        serialize as serialize_world,
    },
    ColumnBatchType,
    ColumnBatchBuilder
}; 

pub use event::*;
pub(crate) use systems::*;