#version 100
precision highp float;
attribute vec2 position;
attribute vec2 extrusion;
uniform vec2 scale;
uniform float half_width;
varying vec2 v_extrusion;
void main() {
gl_Position = vec4(position + extrusion * scale * half_width, 0.0, 1.0);
v_extrusion = extrusion;
}