#version 100
precision highp float;
attribute vec2 position;
attribute vec2 tex_coord;
attribute vec4 tex_minmax;
varying vec2 v_tex;
varying vec4 v_tex_minmax;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
v_tex = tex_coord;
v_tex_minmax = tex_minmax;
}