decrunch-unity 0.1.2

Decoder for crunch-compressed texture data, using the Unity fork of the crunch library.
Documentation
// Copyright (c) Istvan Fehervari

// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:

// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

extern crate cc;
use std::env;

fn main() {
    println!("cargo::rerun-if-changed=crunch");
    let is_windows = env::var("CARGO_CFG_WINDOWS").is_ok();
    let mut build = cc::Build::new();
    build
        .flag("-fno-strict-aliasing")
        .define("NDEBUG", None)
        .cpp(true)
        .file("crunch/rust.cpp");

    if is_windows {
        build.define("WIN32", None);
    }

    build.compile("libcrunch.a");
}