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//! UI helpers for egui-based applications.
//!
//! Provides reusable functions for common egui widgets and layouts, such as buttons, sliders, checkboxes, combo boxes, images, and more.
//!
//! # Example
//!
//! ```rust
//! use deckbuilder_eng::ui::*;
//! use egui::{CentralPanel, Color32, TextStyle, Vec2, Context};
//!
//! fn my_ui(ctx: &Context) {
//! let mut checkbox_value = false;
//! let mut slider_value = 0.5;
//! let mut drag_value = 10;
//! let mut text_input = String::from("Hello");
//! let mut text_area = String::from("Multiline\nText");
//! let mut combo_selected = "First".to_string();
//! let combo_options = vec!["First".to_string(), "Second".to_string(), "Third".to_string()];
//! let mut color = Color32::from_rgb(128, 64, 200);
//! let mut radio_selected = "A".to_string();
//! let radio_options = vec!["A".to_string(), "B".to_string(), "C".to_string()];
//! let mut popup_selected = String::from("None");
//! let popup_options = ["Option 1", "Option 2", "Option 3"];
//!
//! CentralPanel::default().show(ctx, |ui| {
//! ui_heading(ui, "Deckbuilder UI Example");
//! ui_separator(ui);
//! ui_label(ui, "This is a label.");
//! ui_bold(ui, "Bold text");
//! ui_colored_text(ui, "Red text", Color32::RED);
//! ui_custom_font(ui, "Large font", 32.0);
//! ui_text_with_style(ui, "Monospace style", TextStyle::Monospace);
//! ui_separator(ui);
//!
//! ui_button(ui, "Click me", || println!("Button clicked!"));
//! ui_sized_button(ui, "Big Button", Vec2::new(200.0, 40.0), || println!("Big button clicked!"));
//! ui_separator(ui);
//!
//! ui_checkbox(ui, "Checkbox", &mut checkbox_value);
//! ui_label(ui, &format!("Checkbox value: {}", checkbox_value));
//! let clicked = ui_checkbox_simple(ui, "Simple Checkbox", checkbox_value);
//! if clicked {
//! ui_label(ui, "Simple Checkbox clicked!");
//! }
//! ui_separator(ui);
//!
//! ui_slider(ui, "Slider", &mut slider_value, 0.0..=100.0);
//! ui_label(ui, &format!("Slider value: {:.2}", slider_value));
//! ui_drag_value(ui, "DragValue", &mut drag_value);
//! ui_label(ui, &format!("DragValue: {}", drag_value));
//! ui_separator(ui);
//!
//! ui_text_input(ui, "Text Input", &mut text_input);
//! ui_text_area(ui, "Text Area", &mut text_area);
//! ui_separator(ui);
//!
//! ui_combo_box(ui, "ComboBox", &combo_options, &mut combo_selected);
//! ui_label(ui, &format!("Selected: {}", combo_selected));
//! ui_separator(ui);
//!
//! ui_grid(ui, |grid| {
//! grid.add(egui::Label::new("Grid 1"));
//! grid.add(egui::Label::new("Grid 2"));
//! });
//! ui_separator(ui);
//!
//! ui_scroll(ui, |inner| {
//! for i in 0..5 {
//! ui_label(inner, &format!("Scroll item {}", i));
//! }
//! });
//! ui_separator(ui);
//!
//! ui_columns(ui, |left, right| {
//! ui_label(left, "Left panel");
//! ui_label(right, "Right panel");
//! });
//! ui_spacer(ui, 20.0);
//! ui_separator(ui);
//!
//! let _context = ui_get_context(ui);
//!
//! ui_text_with_style(ui, "Styled text", TextStyle::Button);
//! ui_separator(ui);
//!
//! ui_radio_buttons(ui, "Radio Group", &radio_options, &mut radio_selected);
//! ui_label(ui, &format!("Radio selected: {}", radio_selected));
//! ui_separator(ui);
//!
//! ui_color_picker(ui, "Color Picker", &mut color);
//! ui_label(ui, &format!("Color: #{:02X}{:02X}{:02X}", color.r(), color.g(), color.b()));
//! ui_separator(ui);
//!
//! ui_progress_bar(ui, 0.42, Some("Progress 42%"));
//! ui_separator(ui);
//!
//! ui_tooltip(ui, "This is a tooltip!");
//! ui_separator(ui);
//!
//! ui_popup_menu(ui, "Popup Menu", &popup_options, &mut popup_selected);
//! ui_label(ui, &format!("Popup selected: {}", popup_selected));
//! });
//! }
//! ```
//!
//! # Details
//!
//! - All functions are designed to be ergonomic and composable with egui's `Ui`.
//! - Some helpers (like `ui_grid`, `ui_columns`) use unique IDs to avoid layout conflicts.
//! - See each function's documentation for usage and customization options.
use ;
/// Heading (large text)
///
/// # Example
/// ```rust
/// # use egui::{Ui};
/// # use deckbuilder_eng::ui::ui_heading;
/// # fn demo(ui: &mut Ui) {
/// ui_heading(ui, "My Heading");
/// # }
/// ```
/// Label
///
/// # Example
/// ```rust
/// # use egui::Ui;
/// # use deckbuilder_eng::ui::ui_label;
/// # fn demo(ui: &mut Ui) {
/// ui_label(ui, "Label text");
/// # }
/// ```
/// Bold text
///
/// # Example
/// ```rust
/// # use egui::Ui;
/// # use deckbuilder_eng::ui::ui_bold;
/// # fn demo(ui: &mut Ui) {
/// ui_bold(ui, "Bold text");
/// # }
/// ```
/// Colored text
///
/// # Example
/// ```rust
/// # use egui::{Ui, Color32};
/// # use deckbuilder_eng::ui::ui_colored_text;
/// # fn demo(ui: &mut Ui) {
/// ui_colored_text(ui, "Red text", Color32::RED);
/// # }
/// ```
/// Custom font text (e.g. large size)
///
/// # Example
/// ```rust
/// # use egui::Ui;
/// # use deckbuilder_eng::ui::ui_custom_font;
/// # fn demo(ui: &mut Ui) {
/// ui_custom_font(ui, "Large font", 32.0);
/// # }
/// ```
/// Button (runs callback when clicked)
///
/// # Example
/// ```rust
/// # use egui::Ui;
/// # use deckbuilder_eng::ui::ui_button;
/// # fn demo(ui: &mut Ui) {
/// ui_button(ui, "Click me", || println!("Button clicked!"));
/// # }
/// ```
/// Checkbox / Toggle
///
/// # Example
/// ```rust
/// # use egui::Ui;
/// # use deckbuilder_eng::ui::ui_checkbox;
/// # fn demo(ui: &mut Ui) {
/// let mut checked = false;
/// ui_checkbox(ui, "Check me", &mut checked);
/// # }
/// ```
/// Slider (f32)
///
/// # Example
/// ```rust
/// # use egui::Ui;
/// # use deckbuilder_eng::ui::ui_slider;
/// # fn demo(ui: &mut Ui) {
/// let mut value = 0.5;
/// ui_slider(ui, "Value", &mut value, 0.0..=1.0);
/// # }
/// ```
/// DragValue (increment/decrement number)
///
/// # Example
/// ```rust
/// # use egui::Ui;
/// # use deckbuilder_eng::ui::ui_drag_value;
/// # fn demo(ui: &mut Ui) {
/// let mut value = 10;
/// ui_drag_value(ui, "Drag", &mut value);
/// # }
/// ```
/// Text input (single line)
///
/// # Example
/// ```rust
/// # use egui::Ui;
/// # use deckbuilder_eng::ui::ui_text_input;
/// # fn demo(ui: &mut Ui) {
/// let mut text = String::from("Hello");
/// ui_text_input(ui, "Input", &mut text);
/// # }
/// ```
/// TextArea (multi-line)
///
/// # Example
/// ```rust
/// # use egui::Ui;
/// # use deckbuilder_eng::ui::ui_text_area;
/// # fn demo(ui: &mut Ui) {
/// let mut text = String::from("Multiline\nText");
/// ui_text_area(ui, "Text Area", &mut text);
/// # }
/// ```
/// Separator line
///
/// # Example
/// ```rust
/// # use egui::Ui;
/// # use deckbuilder_eng::ui::ui_separator;
/// # fn demo(ui: &mut Ui) {
/// ui_separator(ui);
/// # }
/// ```
/// ComboBox (dropdown)
///
/// # Example
/// ```rust
/// # use egui::Ui;
/// # use deckbuilder_eng::ui::ui_combo_box;
/// # fn demo(ui: &mut Ui) {
/// let options = vec!["A".to_string(), "B".to_string()];
/// let mut selected = options[0].clone();
/// ui_combo_box(ui, "Combo", &options, &mut selected);
/// # }
/// ```
/// Grid (table view)
///
/// # Example
/// ```rust
/// # use egui::Ui;
/// # use deckbuilder_eng::ui::ui_grid;
/// # fn demo(ui: &mut Ui) {
/// ui_grid(ui, |grid| {
/// grid.label("Cell 1");
/// grid.label("Cell 2");
/// });
/// # }
/// ```
/// Scrollable vertical area
///
/// # Example
/// ```rust
/// # use egui::Ui;
/// # use deckbuilder_eng::ui::ui_scroll;
/// # fn demo(ui: &mut Ui) {
/// ui_scroll(ui, |inner| {
/// for i in 0..3 {
/// inner.label(format!("Item {}", i));
/// }
/// });
/// # }
/// ```
/// Two-column layout
///
/// # Example
/// ```rust
/// # use egui::Ui;
/// # use deckbuilder_eng::ui::ui_columns;
/// # fn demo(ui: &mut Ui) {
/// ui_columns(ui, |left, right| {
/// left.label("Left");
/// right.label("Right");
/// });
/// # }
/// ```
/// Spacer (vertical space)
///
/// # Example
/// ```rust
/// # use egui::Ui;
/// # use deckbuilder_eng::ui::ui_spacer;
/// # fn demo(ui: &mut Ui) {
/// ui_spacer(ui, 16.0);
/// # }
/// ```
/// Sized button
///
/// # Example
/// ```rust
/// # use egui::{Ui, Vec2};
/// # use deckbuilder_eng::ui::ui_sized_button;
/// # fn demo(ui: &mut Ui) {
/// ui_sized_button(ui, "Big", Vec2::new(200.0, 40.0), || println!("Big button!"));
/// # }
/// ```
/// Simple checkbox (returns true if clicked)
///
/// # Example
/// ```rust
/// # use egui::Ui;
/// # use deckbuilder_eng::ui::ui_checkbox_simple;
/// # fn demo(ui: &mut Ui) {
/// let checked = false;
/// let clicked = ui_checkbox_simple(ui, "Simple", checked);
/// # }
/// ```
/// Returns the context (e.g. theme, clipboard, etc.)
///
/// # Example
/// ```rust
/// # use egui::Ui;
/// # use deckbuilder_eng::ui::ui_get_context;
/// # fn demo(ui: &Ui) {
/// let ctx = ui_get_context(ui);
/// # }
/// ```
/// Show text with a specific TextStyle
///
/// # Example
/// ```rust
/// # use egui::{Ui, TextStyle};
/// # use deckbuilder_eng::ui::ui_text_with_style;
/// # fn demo(ui: &mut Ui) {
/// ui_text_with_style(ui, "Styled", TextStyle::Button);
/// # }
/// ```
/// Radio button group under a label
///
/// # Example
/// ```rust
/// # use egui::Ui;
/// # use deckbuilder_eng::ui::ui_radio_buttons;
/// # fn demo(ui: &mut Ui) {
/// let options = vec!["A".to_string(), "B".to_string()];
/// let mut selected = options[0].clone();
/// ui_radio_buttons(ui, "Radio", &options, &mut selected);
/// # }
/// ```
/// RGBA color-picker using four sliders
///
/// # Example
/// ```rust
/// # use egui::{Ui, Color32};
/// # use deckbuilder_eng::ui::ui_color_picker;
/// # fn demo(ui: &mut Ui) {
/// let mut color = Color32::from_rgb(128, 64, 200);
/// ui_color_picker(ui, "Color", &mut color);
/// # }
/// ```
/// Progress bar with optional centered text
///
/// # Example
/// ```rust
/// # use egui::Ui;
/// # use deckbuilder_eng::ui::ui_progress_bar;
/// # fn demo(ui: &mut Ui) {
/// ui_progress_bar(ui, 0.5, Some("Halfway"));
/// # }
/// ```
/// Simple info tooltip marker
///
/// # Example
/// ```rust
/// # use egui::Ui;
/// # use deckbuilder_eng::ui::ui_tooltip;
/// # fn demo(ui: &mut Ui) {
/// ui_tooltip(ui, "This is a tooltip!");
/// # }
/// ```
/// Popup menu helper via a menu button
///
/// # Example
/// ```rust
/// # use egui::Ui;
/// # use deckbuilder_eng::ui::ui_popup_menu;
/// # fn demo(ui: &mut Ui) {
/// let mut selected = String::from("None");
/// let options = ["Option 1", "Option 2"];
/// ui_popup_menu(ui, "Menu", &options, &mut selected);
/// # }
/// ```