dcss-api 0.4.0

A DCSS Webtile API for Rust.
Documentation
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mod common;

use dcss_api::{BlockingError, Error, Webtile};
use serde_json::from_str;

#[test]
fn start_game_seeded() {
    let game_id = std::env::var("GAME_ID").unwrap_or("dcss-0.33".to_owned());

    // Safe test -- login start game, quit, and then test
    common::reset_test("Username", game_id.as_str());

    // Connect to DCSS Webtile
    let mut webtile = Webtile::connect("ws://localhost:8080/socket", 0).expect("Failed to connect");

    // Empty message queue;
    while webtile.get_message().is_some() {}

    // Log in (to a user called "Username", with a password "Password")
    let _game_ids = webtile
        .login_with_credentials("Username", "Password")
        .expect("Failed to login");

    // Empty message queue;
    while webtile.get_message().is_some() {}

    webtile
        .start_game_seeded(game_id.as_str(), "1", true, "b", "f", "b")
        .expect("Failed to start game");

    // Get last message
    let mut msgs = from_str("{}").unwrap();
    while let Some(message) = webtile.get_message() {
        if message["msg"] == "msgs" {
            msgs = message;
            break;
        }
    }

    assert!(
        msgs["messages"]
            .to_string()
            .contains("Game seed: 1 (custom seed)")
    );

    webtile.quit_game().expect("Failed to quit game");

    webtile.disconnect().expect("Failed to disconnect");

    // Connect to DCSS Webtile
    let mut webtile = Webtile::connect("ws://localhost:8080/socket", 0).expect("Failed to connect");

    // Empty message queue;
    while webtile.get_message().is_some() {}

    // Log in (to a user called "Username", with a password "Password")
    let _game_ids = webtile
        .login_with_credentials("Username", "Password")
        .expect("Failed to login");

    // Empty message queue;
    while webtile.get_message().is_some() {}

    webtile
        .start_game_seeded(game_id.as_str(), "158985", false, "b", "f", "b")
        .expect("Failed to start game");

    // Get last message
    let mut msgs = from_str("{}").unwrap();
    while let Some(message) = webtile.get_message() {
        if message["msg"] == "msgs" {
            msgs = message;
            break;
        }
    }

    assert!(
        msgs["messages"]
            .to_string()
            .contains("Game seed: 158985 (custom seed)")
    );

    webtile.quit_game().expect("Failed to quit game");

    webtile.disconnect().expect("Failed to disconnect");
}

#[test]
fn start_game() {
    let game_id = std::env::var("GAME_ID").unwrap_or("dcss-0.33".to_owned());

    // Safe test -- login start game, quit, and then test
    common::reset_test("Username", game_id.as_str());

    // Connect to DCSS Webtile
    let mut webtile = Webtile::connect("ws://localhost:8080/socket", 0).expect("Failed to connect");

    // Empty message queue;
    while webtile.get_message().is_some() {}

    // Log in (to a user called "Username", with a password "Password")
    let _game_ids = webtile
        .login_with_credentials("Username", "Password")
        .expect("Failed to login");

    // Empty message queue;
    while webtile.get_message().is_some() {}

    webtile
        .start_game(game_id.as_str(), "b", "f", "b")
        .expect("Failed to start game");

    let mut msgs = from_str("{}").unwrap();
    while let Some(message) = webtile.get_message() {
        if message["msg"] == "msgs" {
            msgs = message;
            break;
        }
    }

    assert!(!msgs["messages"].to_string().contains("Game seed"));

    // Get last message
    let mut last_message = from_str("{}").unwrap();
    while let Some(message) = webtile.get_message() {
        last_message = message;
    }

    assert!(last_message["msg"] == "map");

    webtile.quit_game().expect("Failed to quit game");

    webtile.disconnect().expect("Failed to disconnect");
}

#[test]
fn save_game_continue() {
    let game_id = std::env::var("GAME_ID").unwrap_or("dcss-0.33".to_owned());

    // Safe test -- login start game, quit, and then test
    common::reset_test("Username", game_id.as_str());

    // Connect to DCSS Webtile
    let mut webtile = Webtile::connect("ws://localhost:8080/socket", 0).expect("Failed to connect");

    // Empty message queue;
    while webtile.get_message().is_some() {}

    // Log in (to a user called "Username", with a password "Password")
    let _game_ids = webtile
        .login_with_credentials("Username", "Password")
        .expect("Failed to login");

    // Empty message queue;
    while webtile.get_message().is_some() {}

    webtile
        .start_game(game_id.as_str(), "b", "f", "b")
        .expect("Failed to start game");

    // Get last message
    let mut last_message = from_str("{}").unwrap();
    while let Some(message) = webtile.get_message() {
        last_message = message;
    }

    assert!(last_message["msg"] == "map");

    webtile.save_game().expect("Failed to save game.");

    // Get last message
    let mut last_message = from_str("{}").unwrap();
    while let Some(message) = webtile.get_message() {
        last_message = message;
    }

    assert!(last_message["msg"] == "go_lobby");

    webtile
        .continue_game(game_id.as_str())
        .expect("Failed to continue game");

    // Get last message
    let mut last_message = from_str("{}").unwrap();
    while let Some(message) = webtile.get_message() {
        last_message = message;
    }

    assert!(last_message["msg"] == "map");

    webtile.quit_game().expect("Failed to quit game");

    webtile.disconnect().expect("Failed to disconnect");
}

#[test]
fn start_game_two_accounts() {
    let game_id = std::env::var("GAME_ID").unwrap_or("dcss-0.33".to_owned());

    // Safe test -- login start game, quit, and then test
    common::reset_test("Username", game_id.as_str());

    // Connect to DCSS Webtile
    let mut webtile = Webtile::connect("ws://localhost:8080/socket", 0).expect("Failed to connect");

    // Empty message queue;
    while webtile.get_message().is_some() {}

    // Log in (to a user called "Username", with a password "Password")
    let _game_ids = webtile
        .login_with_credentials("Username", "Password")
        .expect("Failed to login");

    // Empty message queue;
    while webtile.get_message().is_some() {}

    webtile
        .start_game(game_id.as_str(), "b", "f", "b")
        .expect("Failed to start game");

    let mut msgs = from_str("{}").unwrap();
    while let Some(message) = webtile.get_message() {
        if message["msg"] == "msgs" {
            msgs = message;
            break;
        }
    }

    assert!(msgs["messages"].to_string().contains("Welcome, Username "));

    // Get last message
    let mut last_message = from_str("{}").unwrap();
    while let Some(message) = webtile.get_message() {
        last_message = message;
    }

    assert!(last_message["msg"] == "map");

    webtile.quit_game().expect("Failed to quit game");

    webtile.disconnect().expect("Failed to disconnect");

    // Safe test -- login start game, quit, and then test
    common::reset_test("Username2", game_id.as_str());

    // Connect to DCSS Webtile
    let mut webtile = Webtile::connect("ws://localhost:8080/socket", 0).expect("Failed to connect");

    // Empty message queue;
    while webtile.get_message().is_some() {}

    // Log in (to a user called "Username", with a password "Password")
    let _game_ids = webtile
        .login_with_credentials("Username2", "Password")
        .expect("Failed to login");

    // Empty message queue;
    while webtile.get_message().is_some() {}

    webtile
        .start_game(game_id.as_str(), "b", "f", "b")
        .expect("Failed to start game");

    let mut msgs = from_str("{}").unwrap();
    while let Some(message) = webtile.get_message() {
        if message["msg"] == "msgs" {
            msgs = message;
            break;
        }
    }

    assert!(msgs["messages"].to_string().contains("Welcome, Username2 "));

    // Get last message
    let mut last_message = from_str("{}").unwrap();
    while let Some(message) = webtile.get_message() {
        last_message = message;
    }

    assert!(last_message["msg"] == "map");

    webtile.quit_game().expect("Failed to quit game");

    webtile.disconnect().expect("Failed to disconnect");
}

#[test]
fn start_game_two_accounts_combined() {
    let game_id = std::env::var("GAME_ID").unwrap_or("dcss-0.33".to_owned());

    // Safe test -- login start game, quit, and then test
    common::reset_test("Username", game_id.as_str());
    common::reset_test("Username2", game_id.as_str());

    // Connect to DCSS Webtile
    let mut webtile1 =
        Webtile::connect("ws://localhost:8080/socket", 0).expect("Failed to connect");
    let mut webtile2 =
        Webtile::connect("ws://localhost:8080/socket", 0).expect("Failed to connect");

    // Empty message queue;
    while webtile1.get_message().is_some() {}
    while webtile2.get_message().is_some() {}

    // Log in (to a user called "Username", with a password "Password")
    let _game_ids = webtile1
        .login_with_credentials("Username", "Password")
        .expect("Failed to login");
    let _game_ids = webtile2
        .login_with_credentials("Username2", "Password")
        .expect("Failed to login");

    // Empty message queue;
    while webtile1.get_message().is_some() {}
    while webtile2.get_message().is_some() {}

    webtile1
        .start_game(game_id.as_str(), "b", "f", "b")
        .expect("Failed to start game");
    webtile2
        .start_game(game_id.as_str(), "b", "f", "b")
        .expect("Failed to start game");

    let mut msgs = from_str("{}").unwrap();
    while let Some(message) = webtile1.get_message() {
        if message["msg"] == "msgs" {
            msgs = message;
            break;
        }
    }

    assert!(msgs["messages"].to_string().contains("Welcome, Username "));

    let mut msgs = from_str("{}").unwrap();
    while let Some(message) = webtile2.get_message() {
        if message["msg"] == "msgs" {
            msgs = message;
            break;
        }
    }

    assert!(msgs["messages"].to_string().contains("Welcome, Username2 "));

    // Get last message
    let mut last_message = from_str("{}").unwrap();
    while let Some(message) = webtile1.get_message() {
        last_message = message;
    }

    assert!(last_message["msg"] == "map");

    // Get last message
    let mut last_message = from_str("{}").unwrap();
    while let Some(message) = webtile2.get_message() {
        last_message = message;
    }

    assert!(last_message["msg"] == "map");

    webtile1.quit_game().expect("Failed to quit game");
    webtile2.quit_game().expect("Failed to quit game");

    webtile1.disconnect().expect("Failed to disconnect");
    webtile2.disconnect().expect("Failed to disconnect");
}

#[test]
fn real_blocking_error() {
    let game_id = std::env::var("GAME_ID").unwrap_or("dcss-0.33".to_owned());

    // Safe test -- login start game, quit, and then test
    common::reset_test("Username", game_id.as_str());

    // Connect to DCSS Webtile
    let mut webtile = Webtile::connect("ws://localhost:8080/socket", 0).expect("Failed to connect");

    // Empty message queue;
    while webtile.get_message().is_some() {}

    // Log in (to a user called "Username", with a password "Password")
    let _game_ids = webtile
        .login_with_credentials("Username", "Password")
        .expect("Failed to login");

    // Empty message queue;
    while webtile.get_message().is_some() {}

    webtile
        .start_game_seeded(game_id.as_str(), "1", true, "b", "f", "b")
        .expect("Failed to start game");

    // Get last message
    let mut msgs = from_str("{}").unwrap();
    while let Some(message) = webtile.get_message() {
        if message["msg"] == "msgs" {
            msgs = message;
            break;
        }
    }

    assert!(msgs["messages"].to_string().contains("Welcome, Username "));

    // Get last message
    let mut last_message = from_str("{}").unwrap();
    while let Some(message) = webtile.get_message() {
        last_message = message;
    }

    assert!(last_message["msg"] == "map");

    // Drop everything
    webtile.write_key("6iadibd").expect("");

    // Empty message queue;
    webtile.read_until("close_all_menus", None, None).expect("");

    // Pick it up again (leading to an unexpected menu)
    webtile.write_key(",").expect("");

    let result = webtile.read_until("whatever", None, None);

    assert!(matches!(
        *result.err().unwrap(),
        Error::Blocking(BlockingError::Pickup)
    ));

    // Ignore the menu after all
    webtile.write_key("key_esc").expect("");

    webtile.quit_game().expect("Failed to quit game");

    webtile.disconnect().expect("Failed to disconnect");
}