#![allow(dead_code)]
use dcss_api::Webtile;
pub(crate) fn reset_test(username: &str, game_id: &str) {
let mut webtile = Webtile::connect("ws://localhost:8080/socket", 0).expect("Failed to connect");
while webtile.get_message().is_some() {}
let _game_ids = webtile
.login_with_credentials(username, "Password")
.expect("Failed to login");
while webtile.get_message().is_some() {}
webtile
.start_game(game_id, "b", "f", "b")
.expect("Failed to start game");
while webtile.get_message().is_some() {}
webtile.quit_game().expect("Failed to quit game");
while webtile.get_message().is_some() {}
webtile.disconnect().expect("Failed to disconnect");
}