use damascene_core::prelude::*;
use damascene_core::tree::FontWeight;
use damascene_wgpu::Runner;
const W: u32 = 160;
const H: u32 = 48;
const FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8UnormSrgb;
fn headless_device() -> Option<(wgpu::Device, wgpu::Queue)> {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle());
let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: None,
force_fallback_adapter: false,
apply_limit_buckets: false,
}))
.ok()?;
let (device, queue) = pollster::block_on(adapter.request_device(&wgpu::DeviceDescriptor {
label: Some("text_weight_render_test"),
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::default(),
experimental_features: wgpu::ExperimentalFeatures::default(),
memory_hints: wgpu::MemoryHints::Performance,
trace: wgpu::Trace::Off,
}))
.ok()?;
Some((device, queue))
}
fn ink_for_weight(device: &wgpu::Device, queue: &wgpu::Queue, weight: FontWeight) -> u64 {
let mut runner = Runner::new(device, queue, FORMAT);
runner.set_surface_size(W, H);
let tree = stack([text("HHHH")
.font_size(28.0)
.font_weight(weight)
.text_color(Color::srgb_u8(0, 0, 0))])
.fill(Color::srgb_u8(255, 255, 255))
.width(Size::Fixed(W as f32))
.height(Size::Fixed(H as f32));
runner.prepare(
device,
queue,
tree,
Rect::new(0.0, 0.0, W as f32, H as f32),
1.0,
);
let target = device.create_texture(&wgpu::TextureDescriptor {
label: Some("text_weight_render_target"),
size: wgpu::Extent3d {
width: W,
height: H,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: FORMAT,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let target_view = target.create_view(&wgpu::TextureViewDescriptor::default());
let unpadded = W * 4;
let bytes_per_row =
unpadded.div_ceil(wgpu::COPY_BYTES_PER_ROW_ALIGNMENT) * wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
let readback = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("text_weight_render_readback"),
size: (bytes_per_row * H) as u64,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("text_weight_render"),
});
runner.render(
device,
&mut encoder,
&target,
&target_view,
None,
wgpu::LoadOp::Clear(wgpu::Color::WHITE),
);
encoder.copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo {
texture: &target,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::TexelCopyBufferInfo {
buffer: &readback,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(bytes_per_row),
rows_per_image: Some(H),
},
},
wgpu::Extent3d {
width: W,
height: H,
depth_or_array_layers: 1,
},
);
queue.submit([encoder.finish()]);
let slice = readback.slice(..);
slice.map_async(wgpu::MapMode::Read, |r| r.expect("map readback"));
device
.poll(wgpu::PollType::wait_indefinitely())
.expect("poll");
let data = slice.get_mapped_range().unwrap();
let mut ink: u64 = 0;
for row in 0..H {
let off = (row * bytes_per_row) as usize;
for px in 0..W {
ink += 255 - u64::from(data[off + (px * 4) as usize]);
}
}
drop(data);
readback.unmap();
ink
}
#[test]
fn bold_text_renders_more_ink_than_regular() {
let Some((device, queue)) = headless_device() else {
eprintln!("text_weight_render: no GPU adapter, skipping");
return;
};
let regular = ink_for_weight(&device, &queue, FontWeight::Regular);
let bold = ink_for_weight(&device, &queue, FontWeight::Bold);
eprintln!("text_weight_render: regular ink {regular}, bold ink {bold}");
assert!(regular > 0, "regular frame must contain glyphs");
assert!(
bold as f64 >= regular as f64 * 1.20,
"bold ink ({bold}) must exceed regular ink ({regular}) by ≥20% — \
equal ink means the wght variation never reached the rasterizer"
);
}