use damascene_core::prelude::*;
use damascene_core::tree::FontWeight;
use damascene_wgpu::Runner;
const W: u32 = 160;
const H: u32 = 48;
const FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8UnormSrgb;
fn headless_device() -> Option<(wgpu::Device, wgpu::Queue)> {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle());
let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: None,
force_fallback_adapter: false,
apply_limit_buckets: false,
}))
.ok()?;
let (device, queue) = pollster::block_on(adapter.request_device(&wgpu::DeviceDescriptor {
label: Some("text_gamma_render_test"),
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::default(),
experimental_features: wgpu::ExperimentalFeatures::default(),
memory_hints: wgpu::MemoryHints::Performance,
trace: wgpu::Trace::Off,
}))
.ok()?;
Some((device, queue))
}
fn render(device: &wgpu::Device, queue: &wgpu::Queue, dark_text: bool) -> Vec<u8> {
let (fg, bg) = if dark_text {
(Color::srgb_u8(0, 0, 0), Color::srgb_u8(255, 255, 255))
} else {
(Color::srgb_u8(255, 255, 255), Color::srgb_u8(0, 0, 0))
};
let mut runner = Runner::new(device, queue, FORMAT);
runner.set_surface_size(W, H);
let tree = stack([text("HHHH")
.font_size(28.0)
.font_weight(FontWeight::Regular)
.text_color(fg)])
.fill(bg)
.width(Size::Fixed(W as f32))
.height(Size::Fixed(H as f32));
runner.prepare(
device,
queue,
tree,
Rect::new(0.0, 0.0, W as f32, H as f32),
1.0,
);
let target = device.create_texture(&wgpu::TextureDescriptor {
label: Some("text_gamma_render_target"),
size: wgpu::Extent3d {
width: W,
height: H,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: FORMAT,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let target_view = target.create_view(&wgpu::TextureViewDescriptor::default());
let unpadded = W * 4;
let bytes_per_row =
unpadded.div_ceil(wgpu::COPY_BYTES_PER_ROW_ALIGNMENT) * wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
let readback = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("text_gamma_render_readback"),
size: (bytes_per_row * H) as u64,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("text_gamma_render"),
});
runner.render(
device,
&mut encoder,
&target,
&target_view,
None,
wgpu::LoadOp::Clear(wgpu::Color::BLACK),
);
encoder.copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo {
texture: &target,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::TexelCopyBufferInfo {
buffer: &readback,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(bytes_per_row),
rows_per_image: Some(H),
},
},
wgpu::Extent3d {
width: W,
height: H,
depth_or_array_layers: 1,
},
);
queue.submit([encoder.finish()]);
let slice = readback.slice(..);
slice.map_async(wgpu::MapMode::Read, |r| r.expect("map readback"));
device
.poll(wgpu::PollType::wait_indefinitely())
.expect("poll");
let data = slice.get_mapped_range().unwrap();
let mut reds = Vec::with_capacity((W * H) as usize);
for row in 0..H {
let off = (row * bytes_per_row) as usize;
for px in 0..W {
reds.push(data[off + (px * 4) as usize]);
}
}
drop(data);
readback.unmap();
reds
}
#[test]
fn coverage_remap_matches_gamma_space_compositing_direction() {
let Some((device, queue)) = headless_device() else {
eprintln!("text_gamma_render: no GPU adapter, skipping");
return;
};
let dark_on_light = render(&device, &queue, true);
let light_on_dark = render(&device, &queue, false);
let darkness: u64 = dark_on_light.iter().map(|&r| 255 - u64::from(r)).sum();
let lightness: u64 = light_on_dark.iter().map(|&r| u64::from(r)).sum();
assert!(
dark_on_light.contains(&0),
"black-on-white glyphs must reach pure black in their interior"
);
assert!(
light_on_dark.contains(&255),
"white-on-black glyphs must reach pure white in their interior"
);
let ratio = darkness as f64 / lightness as f64;
eprintln!("text_gamma_render: darkness {darkness}, lightness {lightness}, ratio {ratio:.3}");
assert!(
ratio >= 1.30,
"darkness/lightness ratio {ratio:.3} too low — gamma-aware \
coverage remap is not reaching the shader"
);
}