cvkg-render-gpu
graph TD
cvkg-core["cvkg-core"]
cvkg-vdom["cvkg-vdom"]
cvkg-scene["cvkg-scene"]
cvkg-layout["cvkg-layout"]
cvkg-render-gpu["cvkg-render-gpu"]
cvkg-render-native["cvkg-render-native"]
cvkg-compositor["cvkg-compositor"]
cvkg-themes["cvkg-themes"]
cvkg-anim["cvkg-anim"]
cvkg-flow["cvkg-flow"]
cvkg-runic-text["cvkg-runic-text"]
cvkg-svg-filters["cvkg-svg-filters"]
cvkg-svg-serialize["cvkg-svg-serialize"]
cvkg-components["cvkg-components"]
cvkg-macros["cvkg-macros"]
cvkg-cli["cvkg-cli"]
cvkg-webkit-server["cvkg-webkit-server"]
cvkg-test["cvkg-test"]
cvkg-physics["cvkg-physics"]
cvkg["cvkg (umbrella)"]
cvkg-vdom --> cvkg-core
cvkg-vdom --> cvkg-scene
cvkg-layout --> cvkg-core
cvkg-layout --> cvkg-anim
cvkg-scene --> cvkg-core
cvkg-render-gpu --> cvkg-core
cvkg-render-gpu --> cvkg-compositor
cvkg-render-gpu --> cvkg-svg-filters
cvkg-render-gpu --> cvkg-svg-serialize
cvkg-render-gpu --> cvkg-runic-text
cvkg-render-native --> cvkg-core
cvkg-render-native --> cvkg-render-gpu
cvkg-render-native --> cvkg-vdom
cvkg-render-native --> cvkg-themes
cvkg-compositor --> cvkg-core
cvkg-themes --> cvkg-core
cvkg-themes --> cvkg-anim
cvkg-anim --> cvkg-core
cvkg-flow --> cvkg-core
cvkg-flow --> cvkg-scene
cvkg-flow --> cvkg-themes
cvkg-runic-text --> cvkg-core
cvkg-svg-filters --> cvkg-core
cvkg-components --> cvkg-core
cvkg-components --> cvkg-vdom
cvkg-components --> cvkg-layout
cvkg-components --> cvkg-themes
cvkg-components --> cvkg-anim
cvkg-components --> cvkg-runic-text
cvkg-macros --> cvkg-core
cvkg-cli --> cvkg-core
cvkg-cli --> cvkg-physics
cvkg-cli --> cvkg-anim
cvkg-cli --> cvkg-macros
cvkg-webkit-server --> cvkg-cli
cvkg-physics --> cvkg-core
cvkg-physics --> cvkg-scene
cvkg --> cvkg-core
cvkg --> cvkg-vdom
cvkg --> cvkg-scene
cvkg --> cvkg-layout
cvkg --> cvkg-themes
cvkg --> cvkg-anim
cvkg --> cvkg-macros
cvkg --> cvkg-components
cvkg --> cvkg-render-gpu
cvkg --> cvkg-render-native
cvkg-render-gpu is the "Surtr" pipeline: a high-performance, wgpu-powered GPU renderer designed for "Berserker" aesthetics and complex visual effects.
Boundaries and Responsibilities
This crate is the authoritative drawing backend for CVKG. It does NOT handle windowing or higher-level layout. Its responsibilities include:
- Managing the Muspelheim multi-pass pipeline (Bloom, Blur, Composite).
- Tessellating 2D primitives and SVG strokes into GPU-ready meshes using
lyon. - Managing a Mega-Heim for high-efficiency text and image batching.
- Executing real-time parsing and evaluation of Animated SVGs via
roxmltreeandusvg. - Propagating full 3x3 affine transformation matrices for complex nested scaling, skew, and rotation.
- Implementing advanced shader effects: Bifrost (frost), Gungnir (glow), and Mjolnir (geometric clipping/shattering).
- Color blindness simulation post-process (Protanopia, Deuteranopia, Tritanopia + anomalous variants) via Brettel/Viénot Daltonization matrices.
- Optimizing VRAM usage via LRU-based cache eviction and Sundr compaction.
- Implementing AgX Tonemapping utilizing logarithmic space conversions and a cubic contrast curve to prevent color shifting in highlights.
- Caching render graph execution plans inside
CachedGraphPlanto bypass Kahn's topological sort calculations during steady-state frames.
Public API Overview
Core Types
SurtrRenderer: The central GPU controller managing device state, pipelines, and buffers.Vertex: The unified vertex format supporting position, color, radius, and effect-specific metadata.DrawCall: Represents a batched GPU operation organized by texture and transparency layer.CachedGraphPlan: Holds cached execution sequences (orderedPassId/NodeKeylists) for the render graph.
Systems
- Muspelheim Passes: Specialized pipelines for Gaussian blur and bloom extraction.
- SundrPacker: A high-speed skyline-based bin packing algorithm for real-time UI textures.
- RunicTextEngine: Integration with
cvkg-runic-textfor GPU-accelerated glyph rendering. - AgX Tonemapper: High-fidelity color mapping stage protecting highlight hues from luminance shifts.
- Render Graph Cache: Execution sequencer that stores topological sorting results to reduce CPU overhead.
Key Methods
SurtrRenderer::forge(): Initializes the GPU device and pipelines for a target window.SurtrRenderer::begin_frame()/SurtrRenderer::end_frame(): Manages the command encoder lifecycle.
Known Limitations
- Requires a GPU supporting
SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING. - Mega-Heim texture size is currently fixed at 4096x4096px.
- Culling is hierarchical but relies on the
cvkg-scenecrate for complex queries.