// Generated Rust code from CUDA kernel
use cuda_rust_wasm::prelude::*;
#[kernel_function]
fn transpiled_kernel(grid: GridDim, block: BlockDim, data: &[f32]) -> Result<Vec<f32>, CudaRustError> {
// Original CUDA code:
// // __global__ void vector_add(float* a, float* b, float* c, int n) {
// // int i = blockIdx.x * blockDim.x + threadIdx.x;
// // if (i < n) {
// // c[i] = a[i] + b[i];
// // }
// // }
let mut result = vec![0.0f32; data.len()];
// Transpiled logic would go here
println!("Kernel executed with {} threads", grid.x * block.x);
Ok(result)
}