cuda-rust-wasm 0.1.7

CUDA to Rust transpiler with WebGPU/WASM support
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
//! Performance Monitoring for Neural Integration
//!
//! This module provides real-time performance monitoring, bottleneck detection,
//! and automatic optimization suggestions for neural operations.

use super::{
    NeuralIntegrationError, NeuralResult, OperationHandle, OperationStats, 
    PerformanceDegradation, PerformanceMonitorTrait, PerformanceStats,
};
use std::collections::{HashMap, VecDeque};
use std::sync::{Arc, Mutex, RwLock};
use std::time::{Duration, Instant};

/// Real-time performance monitor with adaptive optimization
pub struct RealTimeMonitor {
    operations: Arc<RwLock<HashMap<OperationHandle, OngoingOperation>>>,
    history: Arc<Mutex<PerformanceHistory>>,
    baselines: Arc<RwLock<HashMap<String, PerformanceBaseline>>>,
    next_handle: Arc<Mutex<u64>>,
    config: MonitorConfig,
}

/// Configuration for performance monitoring
#[derive(Debug, Clone)]
pub struct MonitorConfig {
    pub history_size: usize,
    pub baseline_window: usize,
    pub degradation_threshold: f64, // 1.5 = 50% slower than baseline
    pub enable_auto_optimization: bool,
    pub sample_rate: f64, // 0.0 to 1.0
}

/// Ongoing operation tracking
#[derive(Debug)]
struct OngoingOperation {
    name: String,
    start_time: Instant,
    gpu_start: Option<Instant>,
    memory_start: usize,
    expected_duration: Option<Duration>,
}

/// Performance history tracking
struct PerformanceHistory {
    operations: VecDeque<CompletedOperation>,
    aggregated_stats: HashMap<String, AggregatedStats>,
    total_operations: u64,
}

/// Completed operation record
#[derive(Debug, Clone)]
struct CompletedOperation {
    name: String,
    execution_time: Duration,
    gpu_time: Duration,
    memory_transfer_time: Duration,
    throughput: f64,
    timestamp: Instant,
    memory_usage: usize,
    success: bool,
}

/// Aggregated statistics for an operation type
#[derive(Debug, Clone)]
struct AggregatedStats {
    count: u64,
    total_time: Duration,
    min_time: Duration,
    max_time: Duration,
    avg_time: Duration,
    std_dev: f64,
    throughput_sum: f64,
    memory_usage_sum: usize,
    failure_count: u64,
}

/// Performance baseline for comparison
#[derive(Debug, Clone)]
struct PerformanceBaseline {
    operation_name: String,
    expected_time: Duration,
    expected_throughput: f64,
    confidence: f64,
    sample_count: u64,
    last_updated: Instant,
}

/// No-op monitor for when monitoring is disabled
pub struct NoOpMonitor;

impl Default for NoOpMonitor {
    fn default() -> Self {
        Self::new()
    }
}

impl NoOpMonitor {
    pub fn new() -> Self {
        NoOpMonitor
    }
}

impl Default for MonitorConfig {
    fn default() -> Self {
        Self {
            history_size: 10000,
            baseline_window: 100,
            degradation_threshold: 1.5,
            enable_auto_optimization: true,
            sample_rate: 1.0,
        }
    }
}

impl RealTimeMonitor {
    /// Get current process memory usage in bytes (RSS from /proc/self/statm).
    fn process_memory_bytes() -> usize {
        std::fs::read_to_string("/proc/self/statm")
            .ok()
            .and_then(|s| s.split_whitespace().nth(1)?.parse::<usize>().ok())
            .map(|pages| pages * 4096)
            .unwrap_or(0)
    }

    /// Create a new real-time performance monitor
    pub fn new() -> NeuralResult<Self> {
        Self::with_config(MonitorConfig::default())
    }
    
    /// Create a monitor with custom configuration
    pub fn with_config(config: MonitorConfig) -> NeuralResult<Self> {
        Ok(Self {
            operations: Arc::new(RwLock::new(HashMap::new())),
            history: Arc::new(Mutex::new(PerformanceHistory::new(config.history_size))),
            baselines: Arc::new(RwLock::new(HashMap::new())),
            next_handle: Arc::new(Mutex::new(1)),
            config,
        })
    }
    
    /// Update baseline for an operation
    fn update_baseline(&self, operation: &CompletedOperation) {
        if !operation.success {
            return;
        }
        
        let mut baselines = self.baselines.write().unwrap();
        let baseline = baselines.entry(operation.name.clone())
            .or_insert_with(|| PerformanceBaseline {
                operation_name: operation.name.clone(),
                expected_time: operation.execution_time,
                expected_throughput: operation.throughput,
                confidence: 0.5,
                sample_count: 0,
                last_updated: Instant::now(),
            });
        
        // Update baseline using exponential moving average
        let alpha = 0.1; // Learning rate
        let new_time_ms = operation.execution_time.as_secs_f64() * 1000.0;
        let old_time_ms = baseline.expected_time.as_secs_f64() * 1000.0;
        let updated_time_ms = alpha * new_time_ms + (1.0 - alpha) * old_time_ms;
        
        baseline.expected_time = Duration::from_secs_f64(updated_time_ms / 1000.0);
        baseline.expected_throughput = alpha * operation.throughput + (1.0 - alpha) * baseline.expected_throughput;
        baseline.sample_count += 1;
        baseline.last_updated = Instant::now();
        
        // Increase confidence as we get more samples
        baseline.confidence = (baseline.sample_count as f64 / 100.0).min(1.0);
    }
    
    /// Check for performance degradation
    fn check_degradation(&self, operation: &CompletedOperation) -> Option<PerformanceDegradation> {
        let baselines = self.baselines.read().unwrap();
        
        if let Some(baseline) = baselines.get(&operation.name) {
            if baseline.confidence < 0.3 || baseline.sample_count < 10 {
                return None; // Not enough data for reliable comparison
            }
            
            let actual_time = operation.execution_time.as_secs_f64();
            let expected_time = baseline.expected_time.as_secs_f64();
            let degradation_factor = actual_time / expected_time;
            
            if degradation_factor > self.config.degradation_threshold {
                return Some(PerformanceDegradation {
                    operation: operation.name.clone(),
                    expected_time,
                    actual_time,
                    degradation_factor,
                    suggested_action: self.generate_optimization_suggestion(operation, baseline),
                });
            }
        }
        
        None
    }
    
    /// Generate optimization suggestions
    fn generate_optimization_suggestion(
        &self,
        operation: &CompletedOperation,
        baseline: &PerformanceBaseline,
    ) -> String {
        if operation.memory_transfer_time > operation.execution_time / 2 {
            "Consider using memory pooling or batch operations to reduce transfer overhead".to_string()
        } else if operation.gpu_time < operation.execution_time / 3 {
            "GPU utilization is low, consider increasing batch size or workgroup size".to_string()
        } else if operation.throughput < baseline.expected_throughput * 0.7 {
            "Throughput is significantly below baseline, check for memory pressure or resource contention".to_string()
        } else {
            "Performance degradation detected, consider profiling individual kernels".to_string()
        }
    }
    
    /// Get performance trends for an operation
    pub fn get_trends(&self, operation_name: &str, window_size: usize) -> Option<PerformanceTrend> {
        let history = self.history.lock().unwrap();
        let recent_ops: Vec<&CompletedOperation> = history.operations
            .iter()
            .rev()
            .filter(|op| op.name == operation_name)
            .take(window_size)
            .collect();
        
        if recent_ops.len() < 5 {
            return None;
        }
        
        let times: Vec<f64> = recent_ops.iter()
            .map(|op| op.execution_time.as_secs_f64())
            .collect();
        
        let trend_slope = calculate_trend_slope(&times);
        let volatility = calculate_volatility(&times);
        
        Some(PerformanceTrend {
            operation_name: operation_name.to_string(),
            trend_slope,
            volatility,
            sample_count: recent_ops.len(),
            improving: trend_slope < -0.01, // Negative slope means improving (faster)
        })
    }
    
    /// Get bottleneck analysis
    pub fn get_bottleneck_analysis(&self, operation_name: &str) -> Option<BottleneckAnalysis> {
        let history = self.history.lock().unwrap();
        if let Some(stats) = history.aggregated_stats.get(operation_name) {
            let avg_execution = stats.avg_time.as_secs_f64();
            let avg_memory_transfer = stats.total_time.as_secs_f64() / stats.count as f64;
            
            let memory_ratio = avg_memory_transfer / avg_execution;
            let gpu_ratio = 1.0 - memory_ratio; // Simplified calculation
            
            let bottleneck_type = if memory_ratio > 0.5 {
                BottleneckType::MemoryTransfer
            } else if gpu_ratio < 0.3 {
                BottleneckType::GpuUnderutilization
            } else if stats.failure_count as f64 / stats.count as f64 > 0.1 {
                BottleneckType::ErrorRate
            } else {
                BottleneckType::Computation
            };
            
            Some(BottleneckAnalysis {
                operation_name: operation_name.to_string(),
                bottleneck_type,
                memory_transfer_ratio: memory_ratio,
                gpu_utilization_ratio: gpu_ratio,
                error_rate: stats.failure_count as f64 / stats.count as f64,
                recommendation: generate_bottleneck_recommendation(&bottleneck_type),
            })
        } else {
            None
        }
    }
}

impl PerformanceMonitorTrait for RealTimeMonitor {
    fn start_operation(&self, name: &str) -> OperationHandle {
        // Sample operations based on config
        if self.config.sample_rate < 1.0 && rand::random::<f64>() > self.config.sample_rate {
            return OperationHandle(0); // Skip monitoring for this operation
        }
        
        let mut next_handle = self.next_handle.lock().unwrap();
        let handle = OperationHandle(*next_handle);
        *next_handle += 1;
        
        let operation = OngoingOperation {
            name: name.to_string(),
            start_time: Instant::now(),
            gpu_start: None,
            memory_start: Self::process_memory_bytes(),
            expected_duration: self.get_expected_duration(name),
        };
        
        let mut operations = self.operations.write().unwrap();
        operations.insert(handle, operation);
        
        handle
    }
    
    fn end_operation(&self, handle: OperationHandle) -> NeuralResult<OperationStats> {
        if handle.0 == 0 {
            // This operation was not monitored
            return Ok(OperationStats {
                name: "unmonitored".to_string(),
                execution_time: 0.0,
                gpu_time: 0.0,
                memory_transfer_time: 0.0,
                throughput: 0.0,
            });
        }
        
        let mut operations = self.operations.write().unwrap();
        let ongoing = operations.remove(&handle).ok_or_else(|| {
            NeuralIntegrationError::PerformanceError("Invalid operation handle".to_string())
        })?;
        
        let end_time = Instant::now();
        let execution_time = end_time.duration_since(ongoing.start_time);
        
        // Use GPU start time if recorded, otherwise estimate from execution profile
        let gpu_time = ongoing.gpu_start
            .map(|gs| end_time.duration_since(gs))
            .unwrap_or(execution_time * 8 / 10);
        let memory_transfer_time = execution_time.saturating_sub(gpu_time);
        
        let throughput = 1.0 / execution_time.as_secs_f64(); // Operations per second
        
        let completed_op = CompletedOperation {
            name: ongoing.name.clone(),
            execution_time,
            gpu_time,
            memory_transfer_time,
            throughput,
            timestamp: end_time,
            memory_usage: Self::process_memory_bytes().saturating_sub(ongoing.memory_start),
            success: true, // TODO: Determine success based on context
        };
        
        // Update history and baselines
        {
            let mut history = self.history.lock().unwrap();
            history.add_operation(completed_op.clone());
        }
        
        self.update_baseline(&completed_op);
        
        Ok(OperationStats {
            name: ongoing.name,
            execution_time: execution_time.as_secs_f64(),
            gpu_time: gpu_time.as_secs_f64(),
            memory_transfer_time: memory_transfer_time.as_secs_f64(),
            throughput,
        })
    }
    
    fn get_performance_summary(&self) -> PerformanceStats {
        let history = self.history.lock().unwrap();
        
        if history.total_operations == 0 {
            return PerformanceStats {
                total_operations: 0,
                average_execution_time: 0.0,
                gpu_utilization: 0.0,
                memory_bandwidth: 0.0,
                throughput: 0.0,
            };
        }
        
        let total_time: Duration = history.operations.iter()
            .map(|op| op.execution_time)
            .sum();
        
        let total_gpu_time: Duration = history.operations.iter()
            .map(|op| op.gpu_time)
            .sum();
        
        let total_throughput: f64 = history.operations.iter()
            .map(|op| op.throughput)
            .sum();
        
        PerformanceStats {
            total_operations: history.total_operations,
            average_execution_time: total_time.as_secs_f64() / history.total_operations as f64,
            gpu_utilization: (total_gpu_time.as_secs_f64() / total_time.as_secs_f64()) as f32,
            memory_bandwidth: {
                let total_mem: usize = history.operations.iter().map(|op| op.memory_usage).sum();
                let total_secs = total_time.as_secs_f64();
                if total_secs > 0.0 { total_mem as f64 / total_secs / (1024.0 * 1024.0 * 1024.0) } else { 0.0 }
            },
            throughput: total_throughput / history.total_operations as f64,
        }
    }
    
    fn detect_degradation(&self) -> Option<PerformanceDegradation> {
        let history = self.history.lock().unwrap();
        
        // Check the most recent operation for degradation
        if let Some(recent_op) = history.operations.back() {
            // Clone the operation to avoid borrow after drop
            let recent_op_clone = recent_op.clone();
            drop(history);
            self.check_degradation(&recent_op_clone)
        } else {
            None
        }
    }
}

impl PerformanceHistory {
    fn new(max_size: usize) -> Self {
        Self {
            operations: VecDeque::with_capacity(max_size),
            aggregated_stats: HashMap::new(),
            total_operations: 0,
        }
    }
    
    fn add_operation(&mut self, operation: CompletedOperation) {
        // Add to history
        if self.operations.len() >= self.operations.capacity() {
            self.operations.pop_front();
        }
        self.operations.push_back(operation.clone());
        self.total_operations += 1;
        
        // Update aggregated stats
        let stats = self.aggregated_stats.entry(operation.name.clone())
            .or_insert_with(|| AggregatedStats {
                count: 0,
                total_time: Duration::ZERO,
                min_time: operation.execution_time,
                max_time: operation.execution_time,
                avg_time: Duration::ZERO,
                std_dev: 0.0,
                throughput_sum: 0.0,
                memory_usage_sum: 0,
                failure_count: 0,
            });
        
        stats.count += 1;
        stats.total_time += operation.execution_time;
        stats.min_time = stats.min_time.min(operation.execution_time);
        stats.max_time = stats.max_time.max(operation.execution_time);
        stats.avg_time = stats.total_time / stats.count as u32;
        stats.throughput_sum += operation.throughput;
        stats.memory_usage_sum += operation.memory_usage;
        
        if !operation.success {
            stats.failure_count += 1;
        }
        
        // Update standard deviation (simplified calculation)
        let times: Vec<f64> = self.operations.iter()
            .filter(|op| op.name == operation.name)
            .map(|op| op.execution_time.as_secs_f64())
            .collect();
        
        if times.len() > 1 {
            stats.std_dev = calculate_std_dev(&times);
        }
    }
}

impl RealTimeMonitor {
    fn get_expected_duration(&self, name: &str) -> Option<Duration> {
        let baselines = self.baselines.read().unwrap();
        baselines.get(name).map(|b| b.expected_time)
    }
}

impl PerformanceMonitorTrait for NoOpMonitor {
    fn start_operation(&self, _name: &str) -> OperationHandle {
        OperationHandle(0)
    }
    
    fn end_operation(&self, _handle: OperationHandle) -> NeuralResult<OperationStats> {
        Ok(OperationStats {
            name: "noop".to_string(),
            execution_time: 0.0,
            gpu_time: 0.0,
            memory_transfer_time: 0.0,
            throughput: 0.0,
        })
    }
    
    fn get_performance_summary(&self) -> PerformanceStats {
        PerformanceStats {
            total_operations: 0,
            average_execution_time: 0.0,
            gpu_utilization: 0.0,
            memory_bandwidth: 0.0,
            throughput: 0.0,
        }
    }
    
    fn detect_degradation(&self) -> Option<PerformanceDegradation> {
        None
    }
}

/// Performance trend information
#[derive(Debug, Clone)]
pub struct PerformanceTrend {
    pub operation_name: String,
    pub trend_slope: f64,
    pub volatility: f64,
    pub sample_count: usize,
    pub improving: bool,
}

/// Bottleneck analysis
#[derive(Debug, Clone)]
pub struct BottleneckAnalysis {
    pub operation_name: String,
    pub bottleneck_type: BottleneckType,
    pub memory_transfer_ratio: f64,
    pub gpu_utilization_ratio: f64,
    pub error_rate: f64,
    pub recommendation: String,
}

/// Types of performance bottlenecks
#[derive(Debug, Clone, Copy)]
pub enum BottleneckType {
    MemoryTransfer,
    Computation,
    GpuUnderutilization,
    ErrorRate,
}

/// Calculate trend slope using linear regression
fn calculate_trend_slope(values: &[f64]) -> f64 {
    if values.len() < 2 {
        return 0.0;
    }
    
    let n = values.len() as f64;
    let x_sum: f64 = (0..values.len()).map(|i| i as f64).sum();
    let y_sum: f64 = values.iter().sum();
    let xy_sum: f64 = values.iter().enumerate()
        .map(|(i, &y)| i as f64 * y)
        .sum();
    let x_sq_sum: f64 = (0..values.len()).map(|i| (i as f64).powi(2)).sum();
    
    (n * xy_sum - x_sum * y_sum) / (n * x_sq_sum - x_sum.powi(2))
}

/// Calculate volatility (standard deviation)
fn calculate_volatility(values: &[f64]) -> f64 {
    calculate_std_dev(values)
}

/// Calculate standard deviation
fn calculate_std_dev(values: &[f64]) -> f64 {
    if values.len() < 2 {
        return 0.0;
    }
    
    let mean = values.iter().sum::<f64>() / values.len() as f64;
    let variance = values.iter()
        .map(|&x| (x - mean).powi(2))
        .sum::<f64>() / (values.len() - 1) as f64;
    
    variance.sqrt()
}

/// Generate recommendation for bottleneck type
fn generate_bottleneck_recommendation(bottleneck_type: &BottleneckType) -> String {
    match bottleneck_type {
        BottleneckType::MemoryTransfer => {
            "Optimize memory transfers by using larger batch sizes, memory pooling, or reducing data precision".to_string()
        }
        BottleneckType::Computation => {
            "Optimize computation by improving algorithm efficiency, using better GPU kernels, or increasing parallelism".to_string()
        }
        BottleneckType::GpuUnderutilization => {
            "Increase GPU utilization by using larger workgroup sizes, higher occupancy, or more parallel work".to_string()
        }
        BottleneckType::ErrorRate => {
            "Reduce error rate by improving input validation, handling edge cases, or fixing stability issues".to_string()
        }
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    
    #[test]
    fn test_performance_monitor_creation() {
        let monitor = RealTimeMonitor::new().unwrap();
        let stats = monitor.get_performance_summary();
        assert_eq!(stats.total_operations, 0);
    }
    
    #[test]
    fn test_operation_tracking() {
        let monitor = RealTimeMonitor::new().unwrap();
        
        let handle = monitor.start_operation("test_op");
        std::thread::sleep(Duration::from_millis(10));
        let stats = monitor.end_operation(handle).unwrap();
        
        assert_eq!(stats.name, "test_op");
        assert!(stats.execution_time > 0.0);
    }
    
    #[test]
    fn test_trend_calculation() {
        let values = vec![1.0, 1.1, 1.2, 1.15, 1.3];
        let slope = calculate_trend_slope(&values);
        assert!(slope > 0.0); // Generally increasing
    }
    
    #[test]
    fn test_std_dev_calculation() {
        let values = vec![1.0, 2.0, 3.0, 4.0, 5.0];
        let std_dev = calculate_std_dev(&values);
        assert!((std_dev - 1.58).abs() < 0.1); // Approximately sqrt(2.5)
    }
    
    #[test]
    fn test_noop_monitor() {
        let monitor = NoOpMonitor;
        let handle = monitor.start_operation("test");
        let stats = monitor.end_operation(handle).unwrap();
        assert_eq!(stats.name, "noop");
    }
}