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use super::{BuildContext, SharedBuildCommand};
use crate::error::*;
use apple_bundle::prelude::InfoPlist;
use clap::Parser;
use crossbundle_tools::{commands::apple, types::*, utils::Config};
use std::path::{Path, PathBuf};
#[derive(Parser, Clone, Debug)]
pub struct AppleBuildCommand {
#[clap(flatten)]
pub shared: SharedBuildCommand,
#[clap(long, conflicts_with = "example")]
pub bin: Option<String>,
#[clap(long, default_value = "aarch64-apple-ios")]
pub target: Vec<AppleTarget>,
#[clap(long, conflicts_with = "profile-path")]
pub profile_name: Option<String>,
#[clap(long)]
pub profile_path: Option<PathBuf>,
#[clap(long)]
pub team_identifier: Option<String>,
#[clap(long)]
pub identity: Option<String>,
}
impl AppleBuildCommand {
pub fn run(&self, config: &Config) -> Result<()> {
let context = BuildContext::new(config, self.shared.target_dir.clone())?;
self.execute(config, &context)?;
Ok(())
}
pub fn execute(
&self,
config: &Config,
context: &BuildContext,
) -> Result<(InfoPlist, Vec<PathBuf>)> {
let project_path = &context.project_path;
let profile = self.shared.profile();
let (target, package_name) = if let Some(example) = &self.shared.example {
(Target::Example(example.clone()), example.clone())
} else if let Some(bin) = &self.bin {
(Target::Bin(bin.clone()), bin.clone())
} else {
(Target::Bin(context.package_name()), context.package_name())
};
let properties = context.gen_info_plist(&package_name)?;
config.status_message("Starting build process", &package_name)?;
config.status("Compiling app")?;
let build_targets = context.apple_build_targets(&self.target);
let mut app_paths = vec![];
for build_target in build_targets {
let app_path = self.build_app(
config,
context,
target.clone(),
project_path,
build_target,
&properties,
profile,
&package_name,
)?;
app_paths.push(app_path);
}
Ok((properties, app_paths))
}
fn build_app(
&self,
config: &Config,
context: &BuildContext,
target: Target,
project_path: &Path,
build_target: AppleTarget,
properties: &InfoPlist,
profile: Profile,
name: &str,
) -> Result<PathBuf> {
let rust_triple = build_target.rust_triple();
config.status_message("Compiling for architecture", rust_triple)?;
apple::compile_rust_for_ios(
target,
build_target,
&project_path,
profile,
self.shared.features.clone(),
self.shared.all_features,
self.shared.no_default_features,
)?;
let out_dir = context.target_dir.join(rust_triple).join(&profile);
let bin_path = out_dir.join(&name);
config.status("Generating app folder")?;
let apple_target_dir = &context
.target_dir
.join("apple")
.join(rust_triple)
.join(&profile);
let app_path = apple::gen_apple_app_folder(
&apple_target_dir,
&name,
context.apple_res().as_ref().map(|r| project_path.join(r)),
context
.apple_assets()
.as_ref()
.map(|r| project_path.join(r)),
)?;
config.status("Copying binary to app folder")?;
std::fs::copy(&bin_path, &app_path.join(&name)).unwrap();
config.status_message("Generating", "Info.plist")?;
apple::save_apple_plist(&app_path, properties, false).unwrap();
if self.identity.is_some() {
config.status("Starting code signing process")?;
apple::copy_profile(
&app_path,
self.profile_name.clone(),
self.profile_path.clone(),
)?;
config.status_message("Generating", "xcent file")?;
let xcent_path = apple::gen_xcent(
&app_path,
&name,
self.team_identifier
.as_ref()
.ok_or(Error::TeamIdentifierNotProvided)?,
&properties.identification.bundle_identifier,
false,
)?;
config.status("Signing the binary")?;
apple::codesign(&app_path.join(&name), true, self.identity.clone(), None)?;
config.status("Signing the bundle itself")?;
apple::codesign(&app_path, true, self.identity.clone(), Some(xcent_path))?;
config.status("Code signing process finished")?;
}
config.status("Generating ipa file")?;
apple::gen_apple_ipa(&apple_target_dir, &app_path, &name)?;
config.status("Build finished successfully")?;
Ok(app_path)
}
}