use std::{cell::RefCell, collections::HashSet};
use cranpose_core::NodeId;
struct PointerDispatchManager {
dirty_nodes: HashSet<NodeId>,
is_processing: bool,
}
impl PointerDispatchManager {
fn new() -> Self {
Self {
dirty_nodes: HashSet::new(),
is_processing: false,
}
}
fn schedule_repass(&mut self, node_id: NodeId) {
self.dirty_nodes.insert(node_id);
}
fn has_pending_repass(&self) -> bool {
!self.dirty_nodes.is_empty()
}
fn take_pending_for_processing(&mut self) -> Option<Vec<NodeId>> {
if self.is_processing {
return None;
}
self.is_processing = true;
Some(self.dirty_nodes.drain().collect())
}
fn finish_processing<I>(&mut self, remaining: I)
where
I: IntoIterator<Item = NodeId>,
{
self.dirty_nodes.extend(remaining);
self.is_processing = false;
}
fn clear(&mut self) {
self.dirty_nodes.clear();
}
}
pub(crate) struct PointerDispatchState {
manager: RefCell<PointerDispatchManager>,
}
impl PointerDispatchState {
pub(crate) fn new() -> Self {
Self {
manager: RefCell::new(PointerDispatchManager::new()),
}
}
fn schedule_repass(&self, node_id: NodeId) {
self.manager.borrow_mut().schedule_repass(node_id);
}
fn has_pending_repass(&self) -> bool {
self.manager.borrow().has_pending_repass()
}
fn process_repasses<F>(&self, processor: F)
where
F: FnMut(NodeId),
{
let Some(nodes) = self.manager.borrow_mut().take_pending_for_processing() else {
return;
};
self.process_pending_nodes(nodes, processor);
}
fn clear(&self) {
self.manager.borrow_mut().clear();
}
fn process_pending_nodes<F>(&self, nodes: Vec<NodeId>, mut processor: F)
where
F: FnMut(NodeId),
{
let mut remaining = nodes.into_iter();
let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
for node_id in remaining.by_ref() {
processor(node_id);
}
}));
self.manager.borrow_mut().finish_processing(remaining);
if let Err(payload) = result {
std::panic::resume_unwind(payload);
}
}
}
pub fn schedule_pointer_repass(node_id: NodeId) {
crate::render_state::with_pointer_dispatch(|state| state.schedule_repass(node_id));
}
pub fn has_pending_pointer_repasses() -> bool {
crate::render_state::with_pointer_dispatch(PointerDispatchState::has_pending_repass)
}
pub fn process_pointer_repasses<F>(processor: F)
where
F: FnMut(NodeId),
{
crate::render_state::with_pointer_dispatch(|state| state.process_repasses(processor));
}
pub fn clear_pointer_repasses() {
crate::render_state::with_pointer_dispatch(PointerDispatchState::clear);
}
#[cfg(test)]
#[path = "tests/pointer_dispatch_tests.rs"]
mod tests;