use std::{
cell::{Cell, RefCell},
collections::{HashMap, HashSet, VecDeque},
rc::Rc,
};
use cranpose_core::NodeId;
use cranpose_foundation::FocusState;
pub(crate) trait FocusTargetHandle {
fn set_focus_state(&self, state: FocusState);
}
struct FocusInvalidationManager {
dirty_nodes: HashSet<NodeId>,
is_processing: bool,
active_focus_target: Option<NodeId>,
focus_targets: HashMap<NodeId, Vec<Rc<dyn FocusTargetHandle>>>,
pending_focus_requests: VecDeque<NodeId>,
dispatching_focus: bool,
}
impl FocusInvalidationManager {
fn new() -> Self {
Self {
dirty_nodes: HashSet::new(),
is_processing: false,
active_focus_target: None,
focus_targets: HashMap::new(),
pending_focus_requests: VecDeque::new(),
dispatching_focus: false,
}
}
fn schedule_invalidation(&mut self, node_id: NodeId) {
self.dirty_nodes.insert(node_id);
}
fn has_pending_invalidation(&self) -> bool {
!self.dirty_nodes.is_empty()
}
fn set_active_focus_target(&mut self, node_id: Option<NodeId>) {
if self.active_focus_target == node_id {
return;
}
for changed in self.active_focus_target.into_iter().chain(node_id) {
crate::semantics_dispatch::schedule_semantics_invalidation(changed);
}
self.active_focus_target = node_id;
crate::request_render_invalidation();
}
fn active_focus_target(&self) -> Option<NodeId> {
self.active_focus_target
}
fn register_focus_target(&mut self, node_id: NodeId, handle: Rc<dyn FocusTargetHandle>) {
self.focus_targets.entry(node_id).or_default().push(handle);
}
fn unregister_focus_target(&mut self, node_id: NodeId, handle: &Rc<dyn FocusTargetHandle>) {
let Some(handles) = self.focus_targets.get_mut(&node_id) else {
return;
};
handles.retain(|existing| !Rc::ptr_eq(existing, handle));
if handles.is_empty() {
self.focus_targets.remove(&node_id);
if self.active_focus_target == Some(node_id) {
self.set_active_focus_target(None);
}
}
}
fn has_focus_target(&self, node_id: NodeId) -> bool {
self.focus_targets.contains_key(&node_id)
}
fn focus_target_handles(&self, node_id: NodeId) -> Vec<Rc<dyn FocusTargetHandle>> {
self.focus_targets
.get(&node_id)
.cloned()
.unwrap_or_default()
}
fn swap_active_focus_target(&mut self, node_id: NodeId) -> Option<NodeId> {
if self.active_focus_target == Some(node_id) {
return None;
}
let previous = self.active_focus_target;
self.set_active_focus_target(Some(node_id));
previous
}
fn take_first_focus_request_if_idle(&mut self) -> Option<NodeId> {
if self.dispatching_focus {
return None;
}
let next = self.pending_focus_requests.pop_front()?;
self.dispatching_focus = true;
Some(next)
}
fn take_next_focus_request(&mut self) -> Option<NodeId> {
self.pending_focus_requests.pop_front()
}
fn finish_focus_dispatch(&mut self) {
self.dispatching_focus = false;
}
fn take_pending_for_processing(&mut self) -> Option<Vec<NodeId>> {
if self.is_processing {
return None;
}
self.is_processing = true;
Some(self.dirty_nodes.drain().collect())
}
fn finish_processing<I>(&mut self, remaining: I)
where
I: IntoIterator<Item = NodeId>,
{
self.dirty_nodes.extend(remaining);
self.is_processing = false;
}
fn clear(&mut self) {
self.dirty_nodes.clear();
}
}
pub(crate) struct FocusInvalidationState {
manager: RefCell<FocusInvalidationManager>,
order: RefCell<Vec<crate::FocusEntry>>,
}
impl FocusInvalidationState {
pub(crate) fn new() -> Self {
Self {
manager: RefCell::new(FocusInvalidationManager::new()),
order: RefCell::new(Vec::new()),
}
}
pub(crate) fn set_focus_order(&self, entries: Vec<crate::FocusEntry>) {
*self.order.borrow_mut() = entries;
}
pub(crate) fn with_focus_order<T>(&self, reader: impl FnOnce(&[crate::FocusEntry]) -> T) -> T {
reader(&self.order.borrow())
}
fn schedule_invalidation(&self, node_id: NodeId) {
self.manager.borrow_mut().schedule_invalidation(node_id);
}
fn has_pending_invalidation(&self) -> bool {
self.manager.borrow().has_pending_invalidation()
}
fn set_active_focus_target(&self, node_id: Option<NodeId>) {
self.manager.borrow_mut().set_active_focus_target(node_id);
}
fn active_focus_target(&self) -> Option<NodeId> {
self.manager.borrow().active_focus_target()
}
fn register_focus_target(&self, node_id: NodeId, handle: Rc<dyn FocusTargetHandle>) {
self.manager
.borrow_mut()
.register_focus_target(node_id, handle);
}
fn unregister_focus_target(&self, node_id: NodeId, handle: &Rc<dyn FocusTargetHandle>) {
self.manager
.borrow_mut()
.unregister_focus_target(node_id, handle);
}
pub(crate) fn has_focus_target(&self, node_id: NodeId) -> bool {
self.manager.borrow().has_focus_target(node_id)
}
pub(crate) fn clear_active_focus(&self) -> bool {
let previous = {
let mut manager = self.manager.borrow_mut();
let previous = manager.active_focus_target();
manager.set_active_focus_target(None);
previous
};
let Some(previous) = previous else {
return false;
};
let handles = self.manager.borrow().focus_target_handles(previous);
for handle in handles {
handle.set_focus_state(FocusState::Inactive);
}
true
}
pub(crate) fn request_focus(&self, node_id: NodeId) -> bool {
let accepted = {
let mut manager = self.manager.borrow_mut();
if !manager.has_focus_target(node_id) {
false
} else {
manager.pending_focus_requests.push_back(node_id);
true
}
};
if accepted {
self.drain_focus_requests();
}
accepted
}
fn drain_focus_requests(&self) {
let Some(first) = self.manager.borrow_mut().take_first_focus_request_if_idle() else {
return;
};
let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
let mut current = first;
loop {
self.apply_focus_change(current);
match self.manager.borrow_mut().take_next_focus_request() {
Some(next) => current = next,
None => break,
}
}
}));
self.manager.borrow_mut().finish_focus_dispatch();
if let Err(payload) = result {
std::panic::resume_unwind(payload);
}
}
fn apply_focus_change(&self, node_id: NodeId) {
let previous = self.manager.borrow_mut().swap_active_focus_target(node_id);
if let Some(previous) = previous {
let losing_handles = self.manager.borrow().focus_target_handles(previous);
for handle in losing_handles {
handle.set_focus_state(FocusState::Inactive);
}
}
let gaining_handles = self.manager.borrow().focus_target_handles(node_id);
for handle in gaining_handles {
handle.set_focus_state(FocusState::Active);
}
}
fn process_invalidations<F>(&self, processor: F)
where
F: FnMut(NodeId),
{
let Some(nodes) = self.manager.borrow_mut().take_pending_for_processing() else {
return;
};
self.process_pending_nodes(nodes, processor);
}
fn clear(&self) {
self.manager.borrow_mut().clear();
}
fn process_pending_nodes<F>(&self, nodes: Vec<NodeId>, mut processor: F)
where
F: FnMut(NodeId),
{
let mut remaining = nodes.into_iter();
let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
for node_id in remaining.by_ref() {
processor(node_id);
}
}));
self.manager.borrow_mut().finish_processing(remaining);
if let Err(payload) = result {
std::panic::resume_unwind(payload);
}
}
}
pub fn schedule_focus_invalidation(node_id: NodeId) {
crate::render_state::with_focus_dispatch(|state| state.schedule_invalidation(node_id));
}
pub fn has_pending_focus_invalidations() -> bool {
crate::render_state::with_focus_dispatch(FocusInvalidationState::has_pending_invalidation)
}
pub fn set_active_focus_target(node_id: Option<NodeId>) {
crate::render_state::with_focus_dispatch(|state| state.set_active_focus_target(node_id));
}
pub fn active_focus_target() -> Option<NodeId> {
crate::render_state::with_focus_dispatch(FocusInvalidationState::active_focus_target)
}
pub(crate) fn register_focus_target(node_id: NodeId, handle: Rc<dyn FocusTargetHandle>) {
crate::render_state::with_focus_dispatch(|state| state.register_focus_target(node_id, handle));
}
pub(crate) fn unregister_focus_target(node_id: NodeId, handle: &Rc<dyn FocusTargetHandle>) {
crate::render_state::with_focus_dispatch(|state| {
state.unregister_focus_target(node_id, handle);
});
}
#[cfg(test)]
pub(crate) fn request_focus(node_id: NodeId) -> bool {
crate::render_state::with_focus_dispatch(|state| state.request_focus(node_id))
}
pub(crate) fn has_focus_target(node_id: NodeId) -> bool {
crate::render_state::with_focus_dispatch(|state| state.has_focus_target(node_id))
}
pub(crate) fn request_focus_in_context(node_id: NodeId) -> bool {
let Some(app_context) = crate::render_state::current_app_context_id_opt() else {
return false;
};
request_focus_for(app_context, node_id).unwrap_or(false)
}
pub(crate) fn clear_active_focus() -> bool {
crate::render_state::with_focus_dispatch(FocusInvalidationState::clear_active_focus)
}
pub(crate) fn request_focus_for(
app_context: crate::render_state::AppContextId,
node_id: NodeId,
) -> Option<bool> {
crate::render_state::with_focus_dispatch_by_app_context(app_context, |state| {
state.request_focus(node_id)
})
}
pub fn process_focus_invalidations<F>(processor: F)
where
F: FnMut(NodeId),
{
crate::render_state::with_focus_dispatch(|state| state.process_invalidations(processor));
}
pub fn clear_focus_invalidations() {
crate::render_state::with_focus_dispatch(FocusInvalidationState::clear);
}
#[cfg(test)]
#[path = "tests/focus_dispatch_tests.rs"]
mod tests;
thread_local! {
static KEYBOARD_FOCUS_VISIBLE: Cell<bool> = const { Cell::new(false) };
}
pub fn set_keyboard_focus_visible(visible: bool) -> bool {
KEYBOARD_FOCUS_VISIBLE.with(|cell| cell.replace(visible) != visible)
}
pub fn keyboard_focus_visible() -> bool {
KEYBOARD_FOCUS_VISIBLE.with(Cell::get)
}