use std::net::TcpStream;
pub use craftping::sync::ping;
fn main() {
let servers = ["mc.hypixel.net"];
for &server in servers.iter() {
let mut stream = TcpStream::connect((server, 25565)).unwrap();
let response = ping(&mut stream, server, 25565).unwrap();
println!("ping to {}:", server);
println!("{:?}", response);
}
}