use iced_native::alignment::{self, Alignment};
use iced_native::color;
use iced_native::event::{self, Event};
use iced_native::layout;
use iced_native::mouse;
use iced_native::overlay;
use iced_native::renderer;
use iced_native::widget::{self, Operation, Tree};
use iced_native::{
Background, Clipboard, Color, Element, Layout, Length, Padding, Pixels, Point, Rectangle,
Shell, Widget,
};
use crate::widget::StyleType;
pub use iced_style::container::{Appearance, StyleSheet};
#[allow(missing_debug_implementations)]
pub struct Container<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
Renderer::Theme: StyleSheet,
{
id: Option<Id>,
padding: Padding,
width: Length,
height: Length,
max_width: f32,
max_height: f32,
horizontal_alignment: alignment::Horizontal,
vertical_alignment: alignment::Vertical,
style: StyleType<<Renderer::Theme as StyleSheet>::Style>,
content: Element<'a, Message, Renderer>,
}
impl<'a, Message, Renderer> Container<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
Renderer::Theme: StyleSheet,
{
pub fn new<T>(content: T) -> Self
where
T: Into<Element<'a, Message, Renderer>>,
{
Container {
id: None,
padding: Padding::ZERO,
width: Length::Shrink,
height: Length::Shrink,
max_width: f32::INFINITY,
max_height: f32::INFINITY,
horizontal_alignment: alignment::Horizontal::Left,
vertical_alignment: alignment::Vertical::Top,
style: StyleType::Static(Default::default()),
content: content.into(),
}
}
pub fn id(mut self, id: Id) -> Self {
self.id = Some(id);
self
}
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
pub fn height(mut self, height: impl Into<Length>) -> Self {
self.height = height.into();
self
}
pub fn max_width(mut self, max_width: impl Into<Pixels>) -> Self {
self.max_width = max_width.into().0;
self
}
pub fn max_height(mut self, max_height: impl Into<Pixels>) -> Self {
self.max_height = max_height.into().0;
self
}
pub fn align_x(mut self, alignment: alignment::Horizontal) -> Self {
self.horizontal_alignment = alignment;
self
}
pub fn align_y(mut self, alignment: alignment::Vertical) -> Self {
self.vertical_alignment = alignment;
self
}
pub fn center_x(mut self) -> Self {
self.horizontal_alignment = alignment::Horizontal::Center;
self
}
pub fn center_y(mut self) -> Self {
self.vertical_alignment = alignment::Vertical::Center;
self
}
pub fn style(mut self, style: impl Into<<Renderer::Theme as StyleSheet>::Style>) -> Self {
self.style = StyleType::Static(style.into());
self
}
pub fn blend_style(
mut self,
style1: <Renderer::Theme as StyleSheet>::Style,
style2: <Renderer::Theme as StyleSheet>::Style,
percent: f32,
) -> Self {
self.style = StyleType::Blend(style1, style2, percent);
self
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer> for Container<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
Renderer::Theme: StyleSheet,
{
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(std::slice::from_ref(&self.content))
}
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> layout::Node {
layout(
renderer,
limits,
self.width,
self.height,
self.max_width,
self.max_height,
self.padding,
self.horizontal_alignment,
self.vertical_alignment,
|renderer, limits| self.content.as_widget().layout(renderer, limits),
)
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<Message>,
) {
operation.container(self.id.as_ref().map(|id| &id.0), &mut |operation| {
self.content.as_widget().operate(
&mut tree.children[0],
layout.children().next().unwrap(),
renderer,
operation,
);
});
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
self.content.as_widget_mut().on_event(
&mut tree.children[0],
event,
layout.children().next().unwrap(),
cursor_position,
renderer,
clipboard,
shell,
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout.children().next().unwrap(),
cursor_position,
viewport,
renderer,
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
renderer_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
let style = match &self.style {
StyleType::Static(style) => theme.appearance(style),
StyleType::Blend(one, two, percent) => {
blend_appearances(theme.appearance(one), theme.appearance(two), *percent)
}
};
draw_background(renderer, &style, layout.bounds());
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
&renderer::Style {
text_color: style.text_color.unwrap_or(renderer_style.text_color),
},
layout.children().next().unwrap(),
cursor_position,
viewport,
);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout.children().next().unwrap(),
renderer,
)
}
}
impl<'a, Message, Renderer> From<Container<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Message: 'a,
Renderer: 'a + iced_native::Renderer,
Renderer::Theme: StyleSheet,
{
fn from(column: Container<'a, Message, Renderer>) -> Element<'a, Message, Renderer> {
Element::new(column)
}
}
pub fn layout<Renderer>(
renderer: &Renderer,
limits: &layout::Limits,
width: Length,
height: Length,
max_width: f32,
max_height: f32,
padding: Padding,
horizontal_alignment: alignment::Horizontal,
vertical_alignment: alignment::Vertical,
layout_content: impl FnOnce(&Renderer, &layout::Limits) -> layout::Node,
) -> layout::Node {
let limits = limits
.loose()
.max_width(max_width)
.max_height(max_height)
.width(width)
.height(height);
let mut content = layout_content(renderer, &limits.pad(padding).loose());
let padding = padding.fit(content.size(), limits.max());
let size = limits.pad(padding).resolve(content.size());
content.move_to(Point::new(padding.left, padding.top));
content.align(
Alignment::from(horizontal_alignment),
Alignment::from(vertical_alignment),
size,
);
layout::Node::with_children(size.pad(padding), vec![content])
}
pub fn draw_background<Renderer>(
renderer: &mut Renderer,
appearance: &Appearance,
bounds: Rectangle,
) where
Renderer: iced_native::Renderer,
{
if appearance.background.is_some() || appearance.border_width > 0.0 {
renderer.fill_quad(
renderer::Quad {
bounds,
border_radius: appearance.border_radius.into(),
border_width: appearance.border_width,
border_color: appearance.border_color,
},
appearance
.background
.unwrap_or(Background::Color(Color::TRANSPARENT)),
);
}
}
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct Id(widget::Id);
impl Id {
pub fn new(id: impl Into<std::borrow::Cow<'static, str>>) -> Self {
Self(widget::Id::new(id))
}
pub fn unique() -> Self {
Self(widget::Id::unique())
}
}
impl From<Id> for widget::Id {
fn from(id: Id) -> Self {
id.0
}
}
fn blend_appearances(
one: iced_style::container::Appearance,
mut two: iced_style::container::Appearance,
percent: f32,
) -> iced_style::container::Appearance {
use crate::lerp;
let background_one: Color = one
.background
.map(|b| match b {
Background::Color(c) => c,
})
.unwrap_or(color!(0, 0, 0));
let background_two: Color = two
.background
.map(|b| match b {
Background::Color(c) => c,
})
.unwrap_or(color!(0, 0, 0));
let background: [f32; 4] = background_one
.into_linear()
.iter()
.zip(background_two.into_linear().iter())
.map(|(o, t)| lerp(*o, *t, percent))
.collect::<Vec<f32>>()
.try_into()
.unwrap();
let background: Color = background.into();
let border_color: [f32; 4] = one
.border_color
.into_linear()
.iter()
.zip(two.border_color.into_linear().iter())
.map(|(o, t)| lerp(*o, *t, percent))
.collect::<Vec<f32>>()
.try_into()
.unwrap();
let text = one
.text_color
.map(|t| {
let ret: [f32; 4] = t
.into_linear()
.iter()
.zip(two.text_color.unwrap_or(t).into_linear().iter())
.map(|(o, t)| lerp(*o, *t, percent))
.collect::<Vec<f32>>()
.try_into()
.unwrap();
ret
})
.map(Into::<Color>::into);
two.background = Some(background.into());
two.border_radius = lerp(one.border_radius, two.border_radius, percent);
two.border_width = lerp(one.border_width, two.border_width, percent);
two.border_color = border_color.into();
two.text_color = text;
two
}