corange-rs 0.8.0

Rust interface to the Corange game engine, written in Pure C, SDL and OpenGL by Daniel Holden. Features include: deferred rendering, UI rendering, text rendering, multiple lights, post-processing effects, SSAO, shadow mapping, color correction, skeletal animation, inverse kinematics, collision detection, OpenCL support, asset management, entity management, terrain, file loaders including .dds, .wav, .bmp, .obj, .smd, 3D math.
CORANGE-RS
========

This crate provides an interface to the [Corange game engine](https://github.com/orangeduck/Corange), written in Pure C, SDL and OpenGL by Daniel Holden.

**Features include**: deferred rendering, UI rendering, text rendering, multiple lights, post-processing effects,
SSAO, shadow mapping, color correction, skeletal animation, inverse kinematics, collision detection, OpenCL support,
asset management, entity management, terrain, file loaders including .dds, .wav, .bmp, .obj, .smd, 3D math.

```toml
[dependencies]
corange-rs = { git = "https://github.com/lucidscape/corange-rs.git" }
```

[![ScreenShot](http://snag.gy/nPhmy.jpg)](https://www.youtube.com/watch?v=482GxqTWXtA)