corange-rs 0.8.0

Rust interface to the Corange game engine, written in Pure C, SDL and OpenGL by Daniel Holden. Features include: deferred rendering, UI rendering, text rendering, multiple lights, post-processing effects, SSAO, shadow mapping, color correction, skeletal animation, inverse kinematics, collision detection, OpenCL support, asset management, entity management, terrain, file loaders including .dds, .wav, .bmp, .obj, .smd, 3D math.

corange-rs's sandbox limits

All the builds on are executed inside a sandbox with limited resources. The limits for this crate are the following:

Available RAM 3 GB
Maximum rustdoc execution time 15 minutes
Maximum size of a build log 100 KB
Network access blocked
Maximum number of build targets 10

If a build fails because it hit one of those limits please open an issue to get them increased.