const_shader_layout 0.1.0

Compile-time checks for whether structs conform to WGSL's memory layout rules
Documentation
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error[E0080]: evaluation panicked: In a `shader_layout!`, field `MyUniform::a4` is not properly aligned
 --> tests/compile_fail/offset_unaligned.rs:3:1
  |
3 | / shader_layout! {
4 | |     pub struct MyUniform {
5 | |         a1: f32,
6 | |         a4: glam::Vec3,
7 | |     }
8 | | }
  | |_^ evaluation of `_` failed here
  |
  = note: this error originates in the macro `$crate::panic::panic_2021` which comes from the expansion of the macro `shader_layout` (in Nightly builds, run with -Z macro-backtrace for more info)