use std::any::Any;
use crossterm::input::KeyEvent;
use crossterm::input::MouseEvent::Press;
use crossterm::style;
use crossterm::style::ContentStyle;
use crate::buffer::SizedBuffer;
use crate::console::ConsoleUpdateInfo;
use crate::ui_components::Content;
use crate::ui_components::Content::Plain;
use crate::ui_components::Label;
use crate::ui_element::UiElement;
ui_component_struct!(
pub struct Button {
pub text: Label,
pressed: bool,
});
impl Button {
pub fn new(name: &'static str, content: String, position: (u16, u16)) -> Button {
Button {
name,
focused: false,
text: Label::new("", Content::from_string(content), position),
pressed: false
}
}
pub fn is_pressed(&self) -> bool { self.pressed }
}
impl UiElement for Button {
fn update(&mut self, console: &mut ConsoleUpdateInfo) {
let style = if self.focused {
Some(ContentStyle {
foreground_color: Some(style::Color::Black),
background_color: Some(style::Color::White),
attributes: vec![]
})
} else {
Some(ContentStyle {
foreground_color: Some(style::Color::Green),
background_color: None,
attributes: vec![]
})
};
if let Plain(_, ref mut s) = &mut self.text.get_content_mut() {
*s = style;
}
self.pressed = false;
if self.focused {
for event in &console.get_events().key_events {
if let KeyEvent::Enter = event {
self.pressed = true;
}
}
for event in &console.get_events().mouse_events {
if let Press(_, x, y) = event {
if self.is_clicked(*x, *y) {
self.pressed = true;
}
}
}
}
self.text.update(console);
}
fn render(&self, buffer: &mut SizedBuffer) {
self.text.render(buffer);
}
fn is_clicked(&self, x: u16, y: u16) -> bool { self.text.is_clicked(x, y) }
ui_component_impl!();
fn is_focusable(&self) -> bool { true }
fn on_focus(&mut self) {
self.focused = true;
}
fn on_focus_removed(&mut self) {
self.focused = false;
}
}