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use serde::Serialize;
use crate::{
entities::{
inline_keyboard_markup::InlineKeyboardMarkup, input_message_content::InputMessageContent,
message_entity::MessageEntity,
},
utils::deserialize_utils::is_false,
};
/// Represents a link to a video animation (H.264/MPEG-4 AVC video without sound) stored on the Telegram servers. By default, this animated MPEG-4 file will be sent by the user with an optional caption. Alternatively, you can use *input\_message\_content* to send a message with the specified content instead of the animation.
///
/// API Reference: [link](https://core.telegram.org/bots/api/#inlinequeryresultcachedmpeg4gif)
#[derive(Debug, Clone, Default, PartialEq, Serialize)]
pub struct InlineQueryResultCachedMpeg4Gif {
/// Unique identifier for this result, 1-64 bytes
pub id: String,
/// A valid file identifier for the MPEG4 file
pub mpeg4_file_id: String,
/// *Optional*. Title for the result
#[serde(skip_serializing_if = "Option::is_none")]
pub title: Option<String>,
/// *Optional*. Caption of the MPEG-4 file to be sent, 0-1024 characters after entities parsing
#[serde(skip_serializing_if = "Option::is_none")]
pub caption: Option<String>,
/// *Optional*. Mode for parsing entities in the caption. See [formatting options](https://core.telegram.org/bots/api/#formatting-options) for more details.
#[serde(skip_serializing_if = "Option::is_none")]
pub parse_mode: Option<String>,
/// *Optional*. List of special entities that appear in the caption, which can be specified instead of *parse\_mode*
#[serde(skip_serializing_if = "Vec::is_empty")]
pub caption_entities: Vec<MessageEntity>,
/// *Optional*. Pass *True*, if the caption must be shown above the message media
#[serde(skip_serializing_if = "is_false")]
pub show_caption_above_media: bool,
/// *Optional*. [Inline keyboard](https://core.telegram.org/bots/features#inline-keyboards) attached to the message
#[serde(skip_serializing_if = "Option::is_none")]
pub reply_markup: Option<InlineKeyboardMarkup>,
/// *Optional*. Content of the message to be sent instead of the video animation
#[serde(skip_serializing_if = "Option::is_none")]
pub input_message_content: Option<InputMessageContent>,
}
// Divider: all content below this line will be preserved after code regen