conogram 0.2.19

An async wrapper for Telegram Bot API
Documentation
use serde::{Deserialize, Serialize};

use crate::entities::{animation::Animation, message_entity::MessageEntity, photo_size::PhotoSize};

/// This object represents a game. Use BotFather to create and edit games, their short names will act as unique identifiers.
///
/// API Reference: [link](https://core.telegram.org/bots/api/#game)
#[derive(Debug, Clone, Default, PartialEq, Serialize, Deserialize)]
pub struct Game {
    /// Title of the game
    pub title: String,

    /// Description of the game
    pub description: String,

    /// Photo that will be displayed in the game message in chats.
    pub photo: Vec<PhotoSize>,

    /// *Optional*. Brief description of the game or high scores included in the game message. Can be automatically edited to include current high scores for the game when the bot calls [setGameScore](https://core.telegram.org/bots/api/#setgamescore), or manually edited using [editMessageText](https://core.telegram.org/bots/api/#editmessagetext). 0-4096 characters.
    #[serde(default, skip_serializing_if = "Option::is_none")]
    pub text: Option<String>,

    /// *Optional*. Special entities that appear in *text*, such as usernames, URLs, bot commands, etc.
    #[serde(default, skip_serializing_if = "Vec::is_empty")]
    pub text_entities: Vec<MessageEntity>,

    /// *Optional*. Animation that will be displayed in the game message in chats. Upload via [BotFather](https://t.me/botfather)
    #[serde(default, skip_serializing_if = "Option::is_none")]
    pub animation: Option<Animation>,
}

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