concinnity-engine 0.19.0

Runtime engine for Concinnity: ECS schedule, graphics, spawn, streaming
Documentation
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// src/hud/mod.rs
//
// On-screen HUD overlays. Internal systems (not declarable assets): each is
// constructed by `World::start` when the world declares its matching request
// component (`FpsCounter` / `StatHud` / `DebugHud` / `LoadingOverlay`), and
// drives the referenced UI elements each frame.

pub(crate) mod debug_hud;
pub(crate) mod fps_counter;
pub(crate) mod loading_overlay;
pub(crate) mod stat_hud;