#![deny(unsafe_op_in_unsafe_fn)]
use concinnity_core::components::WaterSurface;
use concinnity_core::geometry::water_grid::build_water_grid;
use concinnity_core::gfx::mesh_payload::Vertex;
use concinnity_core::render::error::{RenderError, RenderResult};
use concinnity_core::render::planar_reflection::PlanarFramePlan;
use concinnity_core::render::transparent;
use concinnity_core::render::uniforms::{TransparentView, WaterParams};
use objc2::rc::Retained;
use objc2::runtime::ProtocolObject;
use objc2_metal::{MTLBuffer, MTLDevice, MTLRenderPipelineState, MTLResourceOptions};
use super::builtin_shaders;
use super::context::MtlContext;
use super::error::allocation_failed;
use super::glass::build_transparent_pipeline_stages;
use super::transparent::{TransparentDraw, bytes_of};
pub(in crate::metal) struct WaterSurfaceRecord {
pub(in crate::metal) vertex_buffer: Retained<ProtocolObject<dyn MTLBuffer>>,
pub(in crate::metal) index_buffer: Retained<ProtocolObject<dyn MTLBuffer>>,
pub(in crate::metal) index_count: u32,
pub(in crate::metal) params: WaterParams,
pub(in crate::metal) visible: bool,
pub(in crate::metal) center: [f32; 3],
pub(in crate::metal) planar_slot: Option<usize>,
}
pub(in crate::metal) fn build_water_surface_record(
device: &ProtocolObject<dyn MTLDevice>,
surface: &WaterSurface,
) -> RenderResult<WaterSurfaceRecord> {
let (verts, idxs) =
build_water_grid(surface.extent[0], surface.extent[1], surface.subdivisions)
.map_err(RenderError::Other)?;
let packed: Vec<Vertex> = verts
.into_iter()
.map(|(pos, normal, color, uv)| Vertex {
pos,
normal,
tangent: [1.0, 0.0, 0.0],
color,
uv,
})
.collect();
let vb_bytes = packed.len() * std::mem::size_of::<Vertex>();
let ib_bytes = idxs.len() * std::mem::size_of::<u16>();
let vb = unsafe {
let ptr = std::ptr::NonNull::new(packed.as_ptr() as *mut _).ok_or_else(|| {
RenderError::Other("water vertex buffer: source pointer is null".into())
})?;
device
.newBufferWithBytes_length_options(ptr, vb_bytes, MTLResourceOptions::StorageModeShared)
.ok_or_else(|| allocation_failed("the water vertex buffer"))?
};
let ib = unsafe {
let ptr = std::ptr::NonNull::new(idxs.as_ptr() as *mut _).ok_or_else(|| {
RenderError::Other("water index buffer: source pointer is null".into())
})?;
device
.newBufferWithBytes_length_options(ptr, ib_bytes, MTLResourceOptions::StorageModeShared)
.ok_or_else(|| allocation_failed("the water index buffer"))?
};
Ok(WaterSurfaceRecord {
vertex_buffer: vb,
index_buffer: ib,
index_count: idxs.len() as u32,
params: WaterParams::from_surface(surface, false),
visible: surface.visible,
center: surface.center,
planar_slot: None,
})
}
impl MtlContext {
pub(in crate::metal) fn water_planar_slot_live(&self) -> bool {
self.water
.surfaces
.iter()
.any(|s| s.visible && s.planar_slot.is_some())
}
pub(in crate::metal) fn collect_water_transparent_draws(
&self,
view: &TransparentView,
bindless: bool,
mirrors: &PlanarFramePlan,
out: &mut Vec<TransparentDraw>,
) {
let rt_on = self.rt.accel.is_some();
let pipeline = match (
rt_on && bindless,
&self.water.pipeline_rt_textured,
rt_on,
&self.water.pipeline_rt,
) {
(true, Some(p), _, _) => p,
(_, _, true, Some(p)) => p,
_ => match &self.water.pipeline {
Some(p) => p,
None => return,
},
};
let cam = view.camera_pos;
let planar_set = self.planar_reflection.as_ref();
for surface in &self.water.surfaces {
if !surface.visible {
continue;
}
let mut params = surface.params;
let mut fragment_textures = vec![
(0, self.targets.hdr.transparent_scene_copy.clone()),
(1, self.targets.hdr.depth_resolve.clone()),
];
if mirrors.samples_mirror(surface.planar_slot)
&& let Some(targets) = surface
.planar_slot
.and_then(|s| planar_set.and_then(|set| set.targets.get(s)))
{
params.planar = WaterParams::planar_lane(surface.params.roughness, true);
fragment_textures.push((
super::transparent::GLASS_PLANAR_TEXTURE_INDEX,
targets.resolve.clone(),
));
}
let c = surface.center;
let sort_distance = transparent::sort_distance(c, [cam[0], cam[1], cam[2]]);
out.push(TransparentDraw {
pipeline: pipeline.clone(),
reflection_pipeline: None,
vertex_buffer: surface.vertex_buffer.clone(),
index_buffer: surface.index_buffer.clone(),
index_count: surface.index_count,
index_type: objc2_metal::MTLIndexType::UInt16,
index_offset_bytes: 0,
base_vertex: 0,
params: bytes_of(¶ms),
fragment_textures,
fragment_samplers: vec![(0, self.composite.sampler.clone())],
sort_distance,
});
}
}
}
pub(super) fn build_water_pipeline(
device: &ProtocolObject<dyn MTLDevice>,
hot_reload: bool,
) -> RenderResult<Retained<ProtocolObject<dyn MTLRenderPipelineState>>> {
build_water_pipeline_with(device, hot_reload, &builtin_shaders::WATER_FRAG)
}
pub(super) fn build_water_pipeline_rt(
device: &ProtocolObject<dyn MTLDevice>,
hot_reload: bool,
) -> RenderResult<Retained<ProtocolObject<dyn MTLRenderPipelineState>>> {
build_water_pipeline_with(device, hot_reload, &builtin_shaders::WATER_FRAG_RT)
}
pub(super) fn build_water_pipeline_rt_textured(
device: &ProtocolObject<dyn MTLDevice>,
hot_reload: bool,
) -> RenderResult<Retained<ProtocolObject<dyn MTLRenderPipelineState>>> {
build_water_pipeline_with(device, hot_reload, &builtin_shaders::WATER_FRAG_RT_TEXTURED)
}
fn build_water_pipeline_with(
device: &ProtocolObject<dyn MTLDevice>,
hot_reload: bool,
fragment: &builtin_shaders::ShaderProgram,
) -> RenderResult<Retained<ProtocolObject<dyn MTLRenderPipelineState>>> {
let vert_fn =
builtin_shaders::entry_function(device, &builtin_shaders::WATER_VERT, hot_reload)?;
let frag_fn = builtin_shaders::entry_function(device, fragment, hot_reload)?;
build_transparent_pipeline_stages(device, &vert_fn, &frag_fn)
}